Capcom, We Need To Talk…

Capcom has a bit of an odd relationship with the industry but recently they are not only banking big on one single release, but watching others flop and ignoring key markets…

 

So Capcom. Sometimes I do wonder if you don’t like money. I mean, Marvel Vs Capcom Infinite would have been a great deal and a big success if it was properly funded…

 

Street Fighter V could have been big if it was a finished game with balanced methods of unlocking content.

And what is this excuse regarding Nintendo Switch support?

According to a spokesperson for the company, it noted that it’s general procedure for third-party software developers to make re-releases for a new console within the first year of launch, mainly because there’s just not enough time to work on new titles within the timeframe.

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Come on Capcom. Every has seen your early support for other systems. We know that’s BS.

Why not localise Monster Hunter XX? In your recent earnings report you listed it as a reason you did so well, along with Ultra Street Fighter 2! Oh, is it because of Monster Hunter World? Don’t worry, I’ll get to that.

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A collection of Mega Man games came out on PS4, PC, Xbox One, and later, 3DS. The 3DS version sold the most units. Where is the second Collection at, Capcom? If not on 3DS then why not Switch? In fact data was found pointing to the 3DS version existing.

A dataminer named Greigamaster recently found some code that indicates a multiplayer battle mode for a supposed 3DS version. Additionally, code was found referring to saves and replays for an SD card, and the 3DS has its own directory file, too. As the source article points out, this either means that the game is coming to 3DS, was initially coming to 3DS before getting canned, or it’s completely unrelated to the collection at all and is just simply code belonging to another project by the same team.

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What? Okami HD (Again.)? That did pretty well back on Wii. Why not make a Switch port? Easy money again right?

 

Capcom, I know for whatever reason, you don’t want to make money. I know that taking a game to it’s biggest market is alien to you. But come on. Someone there has to see the writing on the wall. There are markets, not even just Nintendo, that would do wonders for some of your games, and others that wouldn’t. And yet you do the opposite of the logical thing.

 

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Now let’s talk about Monster Hunter World.

You want your game to reach a global audience right? Increased revenue. Okay, fair enough.

This game will obviously cost far more to produce than the 3DS entries. It will need to sell far more to make back that investment. But part of me thinks this is a very dangerous move. Sure it could boost the popularity of the franchise internationally….but that will be at a cost.

The game is coming to PS4, Xbox One and PC. But only on PS4 in Japan. 5 million potential sales right there, in the biggest market for the game. Compared to the 20+ million for 3DS, but of a fall. We know Nintendo Switch is eating away at that too, already past 2 million units, but that’s neither here nor there.

But Japan isn’t really into stationary consoles. They want portable experiences, it’s part of their culture and lifestyle. You’re potentially alienating the domestic market, and largest market, for a franchise you just invested more than ever into.

And let’s not get started on the Western situation. The series hit untold highs in the West on 3DS, and it is well documented the series sells best on portables, even back in the days of PSP/PS2. Is there any guarantee that the Western console markets will pick this up and that fans will migrate from 3DS/Switch where the fanbase grew?

No. Not at all.

This is a huge risk Capcom, I hope you understand that. Taking the game from it’s proven largest domestic market, and it’s largest Western market, spending far more money to do so therefore demanding more sales…all in the hope of a bigger audience.

I hope you appreciate how insane that sounds.

 

Look, if it works it works. But for a company so averse to doing the logical thing and making more money than they would otherwise, this feels like a huge risk, and if it fails…well you better start rethinking your strategy at long last. I don’t think this can go the way of Street Fighter V.

4 comments

  1. […] I have said it before in another article but Capcom, I swear now more than ever, this better pay off. Monster Hunter World is throwing away your existing Japanese fanbase, and Western fanbase, in the hope you reach a bigger audience despite appealing to what will most likely be a smaller Japanese audience by sheer install base. To do this, you are spending more money developing the game. It better pay off Capcom, I sincerely hope so, because if it doesn’t, the writing is clear. […]

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