Behind The Game Podcast – Nintendo Online, E3 2018 Predictions, Labo and More!

Our first full podcast is live now where we discuss all things gaming from recent events.

This podcast includes the Dark Souls delay on Nintendo Switch, our initial impressions of Nintendo Labo, and God of War being patched!

Plus, hear our predictions on E3 2018. Does the 3DS refuse to die? What does Microsoft have for us at E3 2018?

Check it out below, and Happy Gaming!

 

Mid-Tier Games: Why We Love Them and Want More!

Mid-Tier Games are some of the highlights of the industry. But where did they go and why are they now returning?

 

Sonic Mania is a perfect example of a mid-tier release from a major company

A perfect example of a “Mid-tier” game!

The immediate thing any gamer needs to understand is the distinction between a Mid-Tier or “AA” game, and something that is commonly called a “AAA” game. The difference is actually night and day!

A “AAA” game is quite simply a game with huge potential reach in terms of customers. monetization and one massive budget backing it all up are other features.

A “Mid-Tier” game is a sizeable project, but marketed within reason. No game will be blown out of budget. A game knows the audience and the publisher will be happy reaching them. It doesn’t need to sell tens of millions after all.

Not every game needs to be Call of Duty in terms of sheer size or market value. Indeed every company will have a few massive well-known titles but a good developer leaves room for the smaller games.

 

So what are these smaller games?

Crash Bandicoot returned in 2017 with what can be best described as a AA release

Crash Bandicoot N. Sane Trilogy is the perfect example of a big company stepping back into Mid-Tier gaming!

Smaller games come in all shapes and sizes. Companies are fond of putting out experimental ideas and seeing how well they sell. Franchises can even start as a smaller release and explode into the mainstream!

Splatoon was originally a smaller release. Simply a unique idea that ended up exploding in popularity to become on of Nintendo’s top franchises. Sticking with Nintendo, a franchise like Yoshi or Kirby also falls under this category. Notable and recognised characters that won’t sell in high quantity, but will make a return on investment.

PlayStation is also very good at pushing Mid-Tier releases. Gravity Rush, Fat Princess and LittleBigPlanet, all sit alongside the big releases. So why are these games all so important?

 

Why are smaller games so important?

Bayonetta 2 is a game that also fills the smaller game niche.

Bayonetta 2 is yet another example of a game that fills this niche

Try and imagine a system like the PS4. It gets all the huge AAA yearly releases. It holds the top of the tier first-party titles. But imagine the system without Persona 5, without Nioh, without Ratchet and Clank. Do you start to see what is missing?

Smaller games provide one key thing: Variety! If your system has nothing but huge games that need to sell millions for the publisher to consider it a “success”, then you will be presenting a surprisingly narrow selection of games.

Smaller games can afford to offer different experiences. They don’t need to cater to as many people as possible after all. Can you envision a Kirby title with the budget and scope of Call of Duty? That would never sell enough to be worthwhile. Yet being a mid-tier game allows Kirby to be unique, to be different and offer something worthwhile to a library.

So why are these games making a resurgence?

 

This is an easy answer. Cast your mind back to a decade ago, the height of the Xbox 360 and PS3. Everything wanted to be Call of Duty, the next blockbuster hit. The industry chases trends, currently Battle Royale games apparently, and the trend was to go big.

Even first party developers fell to this. When was the last Jak and Daxter? Sly Cooper? F-Zero? The mid-tier game fell to the side in pursuit of mega hit after hit. Every kind of game has a place in the market, but what felt strange was the almost overnight shift.

It’s hard to look back on the PS3 and PS4 and not wish it was like the PS2. Yes they got smaller games, even from first parties. Doesn’t it feel like they haven’t been pushed like they used to? Gravity Rush 2 is losing online connectivity, though that was recently delayed. I didn’t even know Fat Princess was a thing that existed. Tearaway isn’t mentioned anymore.

New games like Concrete Genie show up for sure. But it’s not in the volume it used to be. The variety suffers.

Metroid Samus Returns is a recent example of a smaller title and revival of a franchise

Metroid: Samus Returns was not only the revival of a fan favourite, but a commitment to smaller titles

The same happened for Nintendo. Only recently have we seen renewed interest in smaller games. A few popped up on Wii U and 3DS but Switch singled a shift. Snipperclips, ARMS, Bayonetta (Again). The Wii U had Wonderful 101, Captain Toad and 3DS has BoxBoy and Dillon.

The games supplement the library of huge titles and this is what makes a system truly attractive. Variety. It’s where Microsoft has fallen short. Swamped with the huge releases but smaller releases are hard to come by especially on a first party front.

 

So where are we going next?

 

Well this is also easy to predict. Third party developers will forever be inclined to pursue the big hits. They locked themselves into a cycle of monetization and marketing. Some are branching out to smaller games like Activision with Crash and Spyro or EA funding smaller titles from indies. By and large however that will remain a smaller part of their strategies.

Where this really comes into play is with the platform holders. They can throw out as many small titles as they want alongside the Marios and Uncharteds of the world. They have the resources and hardware sales to accommodate it.

It’s from first party software that you see the most variety. This word keeps popping up but to truly have something for everyone you need to be varied. Know that a game will sell only so much and plan accordingly.

Sometimes appealing to more people over multiple lower selling titles is better than aiming for the top every time.

 

 

Thanks for reading, and if you agree or disagree, feel to shout on social media. This is an interesting discussion spurred by trying to work out where I find my enjoyment for a system as a whole, naturally it’s that word again: Variety.

Happy Gaming!

Nintendo Switch eShop – UK Sales Charts (29/04/2018)

Is Football Manager still at the top? Did South Park make an impact as a new release? What indie games shot up in sales or otherwise? Let’s see…

Numbers in brackets 


1: Football Manager Touch 2018 – £29.99
2: Stardew Valley (Up from 3rd) – £10.99
3: Minecraft: Nintendo Switch Edition (Up from 4th) – £19.99
4: Oxenfree (Down from 2nd) – £15.99
5: Rocket League (Up from 6th) – £15.04
6: Robonauts (80% OFF) (Up from 10th) – £2.69 (u+Usually £13.49)
7: Arcade Archives: Vs. Super Mario Bros. (Up from 8th) – £6.29
8: Sonic Mania (Up from 12th) – £15.99
9: Shovel Knight: Treasure Trove (Down from 5th) – £22.49
10: Streets of Red (Down from 9th) – £6.29
11: Don’t Starve: Nintendo Switch Edition (Down from 7th) – £17.99
12: Celeste (Up from 13th) – £17.99
13: Mario Kart 8 Deluxe (Up from 14th) – £49.99
14: South Park: The Fractured But Whole (NEW) – £49.99
15: Adventure Pals (Down from 11th) – £10.79

 

 

So what can we gleam from this look into the UK eShop? Well…

Football Manager Touch 2018 has firmly cemented itself as a top seller, making up what will likely be the top 4 for a good while now alongside Rocket League, Stardew Valley and Minecraft. At least until FIFA (Maybe) comes out on the Switch this September.

Arcade Archives remains around the middle of the charts, further showing nostalgia sells, as does Sonic Mania right behind perhaps in preparation for the DLC this July.

Streets of Red maintains it’s place despite no longer being on sale, while Robonauts hugely benefits. Of course Shovel Knight and Don’t Starve continue to drop down, while Celeste and Adventure Pals maintain the lower ends of the charts, with Celeste being a recent return.

Most notable then, is Mario Kart 8 Deluxe maintains it’s position as the sole charting digital first party title, and the only new entry this week is a respectable 14th place for South Park, a full price release of a game from October on other platforms. Maybe this one will pick up steam?

 

And that’s it for this week, so what did we learn? Football Manager is a hit, Mario Kart sells, indies are living the dream and South Park at least charted. Expect Donkey Kong to top next week though as a notable new release.

Nintendo Switch eShop – UK Sales Charts (22/04/2018)

This week in the UK eShop sales charts we get to see just what is going on with Football Manager, if it can hold its top spot after rocketing up the charts, and what other indie and third-party releases are sticking around yet again!

 

Numbers in brackets are previous positions based on: 15/04/2018 (Unless they haven’t moved)


1: Football Manager Touch 2018 (NEW) (Up from 3rd) – £29.99
2: Oxenfree (Up from 8th) – £15.99 
3: Stardew Valley (Up from 4th) – £10.99
4: Minecraft: Nintendo Switch Edition (Down from 2nd) – £19.99
5: Shovel Knight: Treasure Trove (Up from 7th) – £22.49
6: Rocket League (Down from 1st) – £15.04
7: Don’t Starve: Nintendo Switch Edition (NEW) (Up from 13th) – £17.99
8: Arcade Archives: Vs. Super Mario Bros. (Down from 5th) – £6.29
9: Streets of Red (NEW) (20% OFF) – £5.03 (Usually £6.29)
10: Robonauts (80% OFF) (Up from not charting) – £2.69 (Usually £13.49)
11: Adventure Pals (NEW) – £10.79
12: Sonic Mania (Up from 14th) – £15.99
13: Celeste (Up from not charting) – £17.99
14: Mario Kart 8 Deluxe (Down from 11th) – £49.99
15: Kirby Star Allies (Down from 12th) – £49.99

 

So take aways for this week? A few things really. First, sales of Oxenfree and Shovel Knight have propelled up the charts to actually dismantle the usual three suspects of Rocket League, Minecraft and Stardew Valley.

Football Manager is very likely to remain a chart topper along with the usual three for some time now, especially at £30. Arcade Archives VS Super Mario Bros also continued to linger in the middle of the charts.

Don’t Starve seems to be selling really well, still climbing up to a respectable 7th. Streets of Red and Adventure Pals are the other new indie entries this week, one with a launch discount, locking themselves notable sales over other entries.

Celeste has also returned, as has Robonauts with a huge discount. UK gamers love cheap and cheerful after all.

More of note is the continued presence of Mario Kart as the evergreen digital first party release, as Kirby is about to fall from the charts entirely. Not surprising, but Mario Kart will also likely drop in the coming weeks with the release of Donkey Kong.

 

So that’s it for this week on the Switch eShop in the UK! Join us next Sunday when we see if Football Manager can remain on top. It probably can, it’s football. I said this last week too.

Nintendo Switch eShop – UK Sales Charts (15/04/2018)

I figured we could start doing this, looking over the UK eShop charts on Switch.

Update (15/4/2018) – Yes, Football Manager Touch 2018 has hit Number 1

This week, the comparison data will be from the day prior, April 14th, as some interesting things have shown up. All future weeks will be compared to the prior Sunday!

Numbers in brackets are previous positions based on: 14/04/2018 (Unless they haven’t moved)
1: Rocket League – £15.04
2: Minecraft: Nintendo Switch Edition – £19.99
3: Football Manager Touch 2018 (NEW) (Up from 4th) – £29.99
4: Stardew Valley (Down from 3rd) – £10.99
5: Arcade Archives: Vs. Super Mario Bros. – £6.29
6: The Elder Scrolls V: Skyrim – £49.99
7: Shovel Knight: Treasure Trove (20% OFF) (Up from 9th) – £17.99 (Usually £22.49)
8: Oxenfree (75% OFF) (Up from not charting) – £3.99 (Usually £15.99)
9: Snake Pass (Down from 8th) – £15.99
10: SteamWorld Dig: A Fistful of Dirt (Down from 7th) – £8.99
11: Mario Kart 8 Deluxe (Up from 12th) – £49.99
12: Kirby Star Allies (Down from 11th) – £49.99
13: Don’t Starve: Nintendo Switch Edition (NEW) – £17.99
14: Sonic Mania – £15.99
15: ARMS (Down from 10th) – £49.99

So what do we take away from this? Well a few things.

First, even though Football Manager Touch 2018 arrived with no fanfare, it’s skyrocketed up the charts – a surprise, but given FIFA does the same whenever it goes on sale, it’s expected especially when the UK is prime footy territory.

Another note is the resurgence of a few indie games. Snake Pass is fresh off of sale, and Oxenfree and Shovel Knight have absolutely shot up. Don’t Starve is the other new entry this week, showing a good showing for yet another release of the game.

Kirby is still hanging on, to my surprise despite falling hard out of the retail sales charts – and ARMS, fresh out of a sale and demo, is about to vanish again. Mario Kart 8 Deluxe has decided to show up again too, probably for some new Switch owners as it seems to be the go to game.

It should be noted the top of the charts rarely changes. Arcade Archives VS. Super Mario Bros. is a prime example of why Virtual Console most likely won’t arrive at all: Imagine all those games clogging the charts like this one does. But Minecraft, Rocket League and Stardew Valley always occupy top spots and have since launch – real mainstays those are.

So that’s it for this week on the Switch eShop in the UK! Join us next Sunday when we see if Football Manager can remain on top. It probably can, it’s football.

Steam is Pretty Much Gone for Indies…

Admit it, you all saw it coming right?

 

Steam has been heading down this path for a long time, and as the monopoly force behind digital distribution for PC games it has just sat and done nothing.

 

So what has happened? Well FDG Entertainment revealed that yes, Blossom Tales on Nintendo Switch in only three months, outsold its Steam release by 20 to 1. This has allowed the developer to stay in business.

A game styled like Zelda on PC has every opportunity to explode into a critical and commercial success on Steam. Low barrier to entry, great game, great basis, all a recipe for success. Alas, Steam failed.

It failed to deliver on what should have been a smash hit. It was buried under the waves of hundreds of weekly games and tech demos poured onto Steam in a market with no curation whatsoever. But that one move over to a console gave it all the light it needed.

It cannot be understated, it kept a company in business by moving away from what IS and SHOULD BE a huge market.

But it isn’t, at least not anymore, and its unlikely to ever be again.

share_steam_logo

Steam has long been the bastion of indie games, propelling lesser known studios to stardom to then propel their own games with their own marketing bucks to an even wider audience, rather than risking being a drop in the bucket trying to make a wave by luck.

Of course now, you are almost guaranteed to be a mere drop in the bucket. Steam doesn’t care. It got its fee – the users likely can’t find you, curators can’t curate, the market is over saturated.

The recent Nindies Showcase, while showcasing 14 games, was met with a lot of “Is that new”? Turns out a lot of the games are coming FROM Steam, where people didn’t even know they existed!

steam-greenlight

Back with Steam Greenlight, a mess though it was, games were announced to be coming to Steam via the program. It was a big deal. Now with Direct, the entry fees haven’t changed – the curation has demonstrably gotten worse – and the games just sort of…appear.

That’s all that happens. Games just…show up. No fanfare. Valve got your money now go try to sell yourself amid the wave of new games coming tomorrow.

 

A better way to word it, is imagine trying to sell your game, but your only chance at making enough money to break even is to basically be the Wii. A flash of lightning in a bottle. That system got huge success due to the right ideas to the right people at the right time.

On Steam, you need to be lightning in a bottle, and it needs to be immediate, or the wave of sewage will come and douse you.

 

Oh, and Steam also has THIS issue:

 

So that is where we are now. Games are finding more success on curated store fronts, where the console makers, Sony withstanding it seems, are more than happy to push indie games. They know these small developers will one day be the big shots. It’s a shame Valve has left itself become complacent.

 

As for the PC side, I can’t see things changing. Valve is in a position to not be challenged in distribution, so unless a platform for indies appears and explodes, you’ll have to be lightning in a bottle. Every day on Steam that window gets smaller and smaller though.

 

Thanks for reading and sorry for the huge delay and absence! Things will begin to pick up slowly! Let us know what you think of these revelations (It was obvious really) and see you all next time! Happy Gaming!