Nintendo Embodies The Rebel Teen In All Of Us

Everyone has a little rebel in them, right?

Back when I was growing up, I was always told to be unique. Being yourself and standing out in a crowded space has always been a defining aspect of my life. This fundamental difference between yourself and others helps you define what you are.

In a way, this is best seen in modern youth. The “Disenfranchised” and rebellious, the ones who don’t like the way things are and want to do something different and better than what came before.

Nintendo hasn’t always been about bucking the trend, but they have adapted to embody that way of thinking.

One of the many rebellious Nintendo moves.
Wii Fit is one of many breakouts from tradition and expectation.

Not Always So Out Of Line…

Nintendo hasn’t always been so out of line with expectations. In fact for the longest time the company was seen as overly conservative. A system and library for kids, playing it safe, while the “Big Boys” went mature.

It wasn’t until the Nintendo DS and Wii that we saw them break off into a new direction, one forged by desire to be different, seeing the writing on the wall: If you conform, eventually you will fade. This led to unprecedented success and while it alienated those who only wanted “The Norm”, it grew gaming to new heights.

As Reggie Fils-Aime once said, gaming wasn’t growing while everyone was chasing the same market over and over. Staying the same leads to stagnation, which leads to boredom and eventually the market would likely have folded. This was simply unsustainable. Without new ideas, new ways of playing, gaming would have continued down the stereotyped path, with everyone roughly in line trying the same things. Remember the over-saturation of shooters?

The new gaming world is adapting, and even then, Nintendo refuses to follow the path.
The Modern Gaming World has evolved, and change was inevitable.

But What Of The Modern World?

Previously it has been discussed at length about how Nintendo Switch and even Nintendo LABO push gaming into new frontiers.

But even then, this is how Nintendo has chosen to go through with evolution. Switch is the current pinnacle of gaming convenience in an always moving world. Where the young and old alike can’t be confined to one space anymore. Where the notion of everything being solely in one place is outdated: The under your TV box is archaic.

LABO exists as a testament to how gaming is more than just entertainment: It can be educational, inspiring and a lot more. These are moves other companies are often afraid to take. Even Sony with VR was very tentative and that is still an isolated, TV room experience, though Oculus and even Nintendo somewhat look to expand what is possible.

Microsoft and other companies are looking to game streaming as a future, where everything is with you always (Internet provided) and this enables so much more to be done in the industry. Perhaps it isn’t ready yet, but it will be eventually, and it won’t be the only way of playing games, you can guarantee that.

Sometimes following the trend isn't for you.
Nintendo broke ground with their attitude to monetisation in Dragalia Lost

Rebel Against Current Trends

Nintendo recently made waves with the reveal that they encourage their mobile development partners to be limiting with monetisation.

CyGames and their parent company expressed frustration at the idea of limiting revenue. They exclaimed had Nintendo not been involved, they would have made more.

This lines up with the established intent of mobile games by Nintendo. Unlike other companies who see a gold mine, it exists as advertising. Using mobile titles, in everyone’s hands, can invest people in IP, and move them to Switch and other systems.

The same is true of microtransactions and live services. Shigeru Miyamoto stated that developers need to be wary of how many live services there are, and how value is lost by them overcharging.

When seeking a partner for this, it’s important to find someone who understands the value of your software. Then customers will feel the value in your apps and software and develop a habit of paying money for them.

Source

Simply put, it’s the effect shown by games such as Destiny and Anthem: Overcharging for an underwhelming experience. If these models are to take off, they need to be fewer in number, higher in quality, and fairer in price.

In the end, everyone is a little rebellious. Seeing something succeed and show the way forward isn’t entrenched in tradition, greed, or follow the leader, calls to people who want more from gaming.

Nintendo has become the masters of defying expectations and making new ways to play. In the modern world of being different to survive, it’s success has come from playing to what the world wants.

Behind The Game Podcast – Ys VIII, Xbox Scarlett and more!

Our fifth podcast is now live! This edition includes the rumoured Xbox Scarlett!

Thoughts on comments from Nihon Falcom and reports on Xbox Scarlett being a streaming service! Mega Man X and Sonic Mania Plus! How many Nindies per week?!

Plus, hear what we have been playing this week. Then our thoughts on Octopath Traveler Sales and Ys VIII and more Nintendo Labo?!

Check it out below, and Happy Gaming! Remember to check up with us on Twitter and Discord!

Impressions: Crash Bandicoot: N. Sane Trilogy on Switch

Crash Bandicoot on Nintendo Switch is a perfectly serviceable, graphically sound port. However, it has an air of laziness around it.

 

Crash Bandicoot on Nintendo Switch is perfectly fine. These remakes of the original trilogy comes over, gameplay intact from PS4.

Naturally the resolution is lower at 720p when docked, and lower in handheld mode. With this comes graphical downgrades. Some expected, like shadows and the fur textures being limited or removed. Some however, like reflective surfaces, are omitted entirely.

These missing aspects certainly stand out, even compared to the PS1 originals. It’s no deal breaker, but in certain stages like the future themed areas from Warped, lot of charm is lost. This was clearly in the name of smooth performance, as the game maintains a fairly constant 30fps.

Reflective surfaces are missing...for some reason.

Reflective surfaces are completely missing in the Crash Trilogy.

 

So What’s In The Box?

 

Crash Bandicoot: N. Sane Trilogy is a collective remake of the original Crash titles. With this comes various improvements, notably to Crash Bandicoot (The Original), such as better game design choices. This includes making Gems easier to get, forgoing the No Deaths requirement outside of Colour Gems.

Not all changes are positive. The use of one unified physics scheme across all 3 games (Based on Crash 3) leads to conflict with level design in Crash 1 and 2. This is simply due to level design in a platformer being built around what the character can do, with Crash 1 and 2 at times simply not being built for Crash 3 controls.

Additionally, some vehicles control with unusual weight and slow turning that limits mobility, adding frustration to Crash 3.

Further, the DLC stages Stormy Ascent and Future Tense are included as standard alongside various Quality Improvements made since the initial PS4 release.

Ultimately, this is the definitive way to experience all 3 games. As the de facto portable experience, this release is excellent.

Crash on Switch is the de facto portable experience.

This is a very feature rich package!

 

It’s Not All Sunshine in Wumpa Island…

 

So let’s address the downsides of this port. First, as noted, it doesn’t look as good. I feel as though some cutbacks aren’t necessary but if it’s in the name of smooth performance, it’s agreeable.

Now we know this port only exists because of a sole engineer proving the game would run, on their own time. 

This lack of interest in even attempting to get the game running by the development staff hints at corporate apathy. There are Switch specific issues that hint at a lack of care on various parties.

Firstly, using any controller other than Joy-Con while docked, before undocking the system, leads to the game being unable to recognise the Joy-Con in Handheld mode. This means using a Pro Controller on your TV before swapping to handheld mode, means you need to reboot the game.

Further, swapping which wireless controller you are using, at least when undocked, leads to the same problem. The game doesn’t respond to swapping controllers or modes unless you use the Joy-Con.

Who holds responsibility for this we will never know. Is it Nintendo for not performing adequate checks during the Lotcheck process? Is it Toys For Bob, the team behind the port? We may never know, but Crash Bandicoot on Switch doesn’t support these basic aspects of the system.

 

So What Do We Think?

 

I am extremely mixed on this release. On one hand, the game is smooth, responsive and absolutely worth a purchase for fans. If you have another console, this becomes a tougher sell, but for a portable Crash experience, this is fantastic.

The catch is some cutbacks feel extreme, and the lack of Switch functionality including screen recording (though this may be tied to CPU usage by the game) and controller swapping leaves a sour taste.

This feels like the most basic of ports. Its solid, it’s a great game, but it doesn’t react to the basic functionality of the system. As noted, it’s like the port was rushed and not intended.

But that doesn’t deter that this is a great way to experience the game. If you can overlook the cutbacks and system specific issues, this is an absolute must for platformer fans.

 

That’s all for this Impressions piece! Crash is back (Again!) and we hope you have fun wumping from islands and through time. Let us know what you think on social media, and Happy Gaming!

Nintendo Switch eShop – UK Sales Charts (24/06/2018)

With Mario Tennis out now, and the winding down of E3 sales, how are the UK Charts this week?

Numbers in brackets are previous positions based on: 17/06/2018 (Unless they haven’t moved) in the UK eShop

Can Mario Tennis Aces take the top spot?

Mario Tennis Aces debuted this week!

 

All Games Charts (Including Retail Releases)

 

1: Minecraft (NEW) – £19.99
2: Hollow Knight (NEW) (Down from 2nd) – £10.99
3: Mario Tennis Aces (NEW) – £49.99
4: Splatoon 2 (Up from 6th) – £49.99
5: Astro Bears Party (Down from 2nd) (80% OFF) – £0.89 (Usually £4.49)
6: Golf Story – £13.49
7: FIFA 18 (Down from 3rd) (67% OFF) – £18.14 (Usually £54.99)
8: Overcooked: Special Edition (Up from 10th) – £17.99
9: Rocket League (Down from 9th) – £15.00
10: Arcade Archives: Donkey Kong (Up from 14th) (NEW) – £6.29
11: Stardew Valley (Down from 4th) – £10.99
12: Paladins: Founder’s Pack (Down from 9th) (NEW) – £24.99
13: The Legend of Zelda: Breath of the Wild (Up from 21st) – £59.99
14: Ultra Street Fighter 2: The Final Challengerss (Up from not Charting!) – £34.99
15: Football Manager Touch 2018 (Up from 17th) (33% OFF) – £20.09 (Usually £29.99)

16: Darkest Dungeon (Up from 23rd) £17.99
17: Shaq Fu: A Legend Reborn (Down from 5th) – £17.99
18: Arcade Archives: Vs Super Mario Bros (Down from 15th) – £6.29
19: Bloodstained: Curse of the Moon (Down from 13th) – £8.99
20: Mario Kart 8 Deluxe (Up from 22nd) – £49.99
21: Resident Evil Revelations (Up from 26th) – £15.99
22: Donkey Kong Country: Tropical Freeze (Down from 19th) – £49.99
23: The Sexy Brutale (Down from 18th) – £17.99
24: Sonic Mania (Up from 28th!) – £15.99
25: Wizard of Legend (Down from 16th) – £13.99
26: Robonauts (Up from not Charting!) (80% OFF) – £2.69 (Usually £13.49)
27: Super Mario Odyssey (Up from not Charting!) – £49.99
28: Violett (Up from not Charting!(80% OFF) – £1.79 (Usually £8.99)
29: Resident Evil Revelations 2 (Up from not Charting!) – £19.99
30: Mario + Rabbids Kingdom Battle (Up from not Charting!) – £49.99

 

Download Exclusive Charts

 

1: Hollow Knight (NEW) – £10.99
2: Astro Bears Party (80% OFF) – £0.89 (Usually £4.49)
3: Golf Story (Up from 5th) – £13.49
4: Arcade Archives: Donkey Kong (NEW) – £6.29
5: Stardew Valley (Down from 3rd) – £10.99
6: Paladins: Founders Pack (NEW) – £24.99
7: Football Manager Touch 2018 (Up from 12th) (33% OFF) – £20.09 (Usually £29.99)
8: Darkest Dungeon (Up from 15th) – £17.99
9: Shaq Fu: A Legend Reborn (Down from 4th) – £17.99
10: Arcade Archives: Vs Super Mario Bros – £6.29
11:Bloodstained: Curse of the Moon (Down from 8th) – £8.99
12: Resident Evil: Revelations (Up from 17th)£15.99
13: The Sexy Brutale£17.99
14: Sonic Mania (Up from 19th) – £15.99
15: Wizard of Legend (Down from 11th)– £13.99

16: Robonauts (Up from 21st) (80% OFF) – £2.69 (Usually £13.49)
17: Violett (Up from not Charting!) (80% OFF) – £1.79 (Usually £8.99)
18: Resident Evil: Revelations 2 (Up from 24th) – £19.99
19: Celeste (Up from 20th) – £17.99
20: The Sparkle 2 Evo (Up from not Charting!) (80% OFF) – £0.89 (Usually £4.49)
21: West of Loathing (Down from 16th) – £9.00
22: Snipperclips: Cut It Out, Together! (Up from 27th) – £17.99
23: Uno (Up from not Charting!) (30% OFF) – £5.59 (Usually £7.99)
24: Nine Parchments (Up from 30th) – £17.99
25: Subsurface Circular (Up from 28th) (20% OFF) – £3.83 (Usually £4.79)
26: Jackbox Party Pack 3 (Up from not Charting!) – £20.03
27: Ikaruga (Down from 18th) – £13.49
28: I Am Setsuna (Up from not Charting!) (50% OFF) – £14.99 (Usually £29.99)
29: OwlBoy (Up from not Charting!) (30% OFF) – £13.29 (Usually £18.99)
30: Kamiko (Up from not Charting!) (40% OFF) – £2.69 (Usually £4.49)

 

 

UK eShop Analysis

So this has become a bit of a mess to read. First of note – Mario Tennis came in behind Hollow Knight and the new update for Minecraft.

Secondly, most movements are simply readjustments based on sales. The stories are the return of Mario + Rabbids and Mario Odyssey, alongside some games on sales in the lower ends of the charts. Interesting, Ultra Street Fighter 2 has reappeared despite a better value Street Fighter Collection being available.

In the Download Exclusives charts, things remain mostly the same in order, minus retail titles, until the lower ends, as usual. Here we see resurgence from Kamiko, OwlBoy and I Am Setsuna, all on sale.

The real story is the domination of sales once again, with new sales filling the lower charts and old sales leaving lingering effects.

 

Next week we will see the three-way battle between Wolfenstein 2: The New Colossus, Ys VIII: Lacrimosa of Dana and Crash Bandicoot: N. Sane Trilogy! Happy Gaming!

Behind The Game Podcast – E3 2018, Fortnite, Cross Play and More!

Our fourth podcast is now live! This edition includes the reveal of Super Smash Bros. Ultimate!

Thoughts on Fortnite! Cross-Platform Play shenanigans and Mega Man 11 absolutely not coming to Europe at retail too! Everyone is Here in Super Smash Bros. Ultimate!

Plus, hear what we have been playing this week. Then our thoughts on E3 2018 and Sony does….what to your Epic Games account?!

Check it out below, and Happy Gaming! Remember to check up with us on Twitter and Discord!

 

Nintendo Switch eShop – UK Sales Charts (17/06/2018)

With E3 now over, games like Hollow Knight released and a whole plethora of sales, how are the UK Charts this week?

Numbers in brackets are previous positions based on: 03/06/2018 (Unless they haven’t moved) in the UK eShop

The UK Charts received a slew of new games over E3.

Fortnite: Battle Royale launched on Nintendo Switch this week.

Note, the charts now have TWO categories: Games also at retail, and eShop exclusives. Both will be covered here, and there are now 30 games per list. However, as the Download Exclusives chart is new, there will be no chart placement shifts this week.

 

All Games Charts (Including Retail Releases)

 

1: Hollow Knight (NEW) – £10.99
2: Astro Bears Party (Up from not Charting!) (80% OFF) – £0.89 (Usually £4.49)
3: FIFA 18 (Down from 1st) (67% OFF) – £18.14 (Usually £54.99)
4: Stardew Valley (Down from 2nd) – £10.99
5: Shaq Fu: A Legend Reborn (NEW) – £17.99
6: Splatoon 2 (Up from not Charting!) (33% OFF) – £33.49 (Usually £49.99)
7: Golf Story (Up from not Charting) (34% OFF) – £8.90 (Usually £13.49)
8: Rocket League (Up from 11th) (25% OFF) – £11.25 (Usually £15.00)
9: Paladins: Founders Pack (NEW) – £24.99
10: Overcooked: Special Edition (Up from not Charting!) (40% OFF) – £10.79 (Usually £17.99)
11: Minecraft: Nintendo Switch Edition (Down from 6th) – £19.99
12: Mario Tennis Aces (Pre-Order) – £49.99
13: Bloodstained: Curse of the Moon (Down from 3rd) – £8.99
14: Arcade Archives: Donkey Kong (NEW) – £6.29
15: Arcade Archives: Vs Super Mario Bros (Down from 12th) – £6.29

16: Wizard of Legend (Down from 4th) – £13.99
17: Football Manager Touch 2018 (Up from not Charting!) (33% OFF) – £20.09 (Usually £29.99)
18: The Sexy Brutale (Up from not Charting!) (50% OFF) – £8.99 (Usually £17.99)
19: Donkey Kong Country: Tropical Freeze (Down from 9th) – £49.99
20: Mecho Tales (Up from not Charting!) – £7.49
21: The Legend of Zelda: Breath of the Wild (Up from not Charting!) (25% OFF) – £44.99 (Usually £59.99)
22: Mario Kart 8 Deluxe (Up from not Charting!) – £49.99
23: Darkest Dungeon (Up from not Charting!) (25% OFF) – £13.49 (Usually £17.99)
24: West of Loathing (Up from not Charting!) – £9.00
25: Yoku’s Island Express (Up from not Charting!) – £15.99
26: Resident Evil: Revelations (Up from not Charting!) (25% OFF) – £11.99 (Usually £15.99)
27: Ikaruga (Down from 10th) – £13.49
28: Sonic Mania (Up from not Charting!) – £15.99
29: Hyrule Warriors: Definitive Edition (Down from 8th) – £49.99
30: Celeste (Up from not Charting!) – £17.99

 

Download Exclusive Charts

 

1: Hollow Knight (NEW) – £10.99
2: Astro Bears Party (80% OFF) – £0.89 (Usually £4.49)
3: Stardew Valley – £18.14 (Usually £54.99)
4: Shaq Fu: A Legend Reborn (NEW) – £17.99
5: Golf Story (34% OFF) – £8.90 (Usually £13.49)
6: Paladins: Founders Pack (NEW) – £24.99
7: Minecraft: Nintendo Switch Edition – £19.99
8: Bloodstained: Curse of the Moon – £8.99
9: Arcade Archives: Donkey Kong (NEW) – £6.29
10: Arcade Archives: Vs Super Mario Bros – £6.29
11: Wizard of Legend – £13.99
12: Football Manager Touch 2018 (33% OFF) – £20.09 (Usually £29.99)
13: The Sexy Brutale (50% OFF) – £8.99 (Usually £17.99)
14: Mecho Tales – £7.49
15: Darkest Dungeon (25% OFF) – £13.49 (Usually £17.99)

16: West of Loathing – £9.00
17: Resident Evil: Revelations (25% OFF) – £11.99 (Usually £15.99)
18: Ikaruga – £13.49
19: Sonic Mania – £15.99
20: Celeste – £17.99
21: Robonauts (80% OFF) – £2.69 (Usually £13.49)
22: ICEY – £7.59
23: Plague Road – £11.99
24: Resident Evil: Revelations 2 (28% OFF) – £14.39 (Usually £19.99)
25: Legendary Eleven (NEW) (11% OFF) – £7.99 (Usually £8.99)
26: Hollow – £17.99
27: Snipperclips: Cut It Out, Together! – £17.99
28: Subsurface Circular (20% OFF) – £3.83 (Usually £4.79)
29: SteamWorld Dig 2 – £14.99
30: Nine Parchments (50% OFF) – £8.99 (Usually £17.99)

 

 

UK eShop Analysis

So this has become a bit of a mess to read. First of note – Sushi Striker is nowhere to be seen.

Secondly, E3 sales have propelled games right up the charts, disrupting the usual flow. Paladins has had a successful launch and due to the new nature of the charts we can see many first party titles filling out lower areas of the charts.

Interestingly, the pre-load for Mario Tennis Aces is charting. Indie gem Hollow Knight has taken the top spot.

In the Download Exclusives charts, things remain mostly the same in order, minus retail titles, until the lower ends, where Snipperclips, Hollow, and more reside. This added exposure will likely help sales along in future.

The real story is the domination of sales though. Interesting, Free To Play titles like Pokemon Quest, Fortnite and Fallout Shelter aren’t included here.

 

Next week we will see if Mario Tennis Aces can prove a hit, and if any other classics reappear in sudden sales or pre-loads! Happy Gaming!

Sony Is “For The Players”, and Now Incredibly Hostile!

Sony has become a bit of a standout in the industry, with a new display of hostility towards developers bringing fresh outrage…

Sony, Sony please stop being hostile.

Time to bring this up again…

Sony has a history of pro-consumerism. The PS4 is built upon this logic. Just like I have noted in the past however, it’s not holding up. It only took a few years to break down into hostility.

Cross Platform What?

Hostility prevents the PS4 from joining in

This is the future?

Hop back to E3 2017 for a moment.

Unfortunately it’s a commercial discussion between ourselves and other stakeholders, and I’m not going to get into the detail of that on this particular instance. And I can see your eyes rolling.

We’ve got to be mindful of our responsibility to our install base

Everybody has to take their own decisions. We’ll do that. Like I say, we have no philosophical stance against cross-play at all.

That said, to my knowledge, there is no live conversation ongoing at the moment.

Source (Seriously read it all, it is pure gold!)

This is how Sony’s Jim Ryan responded to Eurogamer about not allowing cross-platform play with other consoles in both Rocket League and Minecraft. No one consistent answer was given.

Yeah this isn’t a good look but wait, there is now more.

This was based, we assumed, on fear, and wanting to keep their install base. A company that built a base on pro-consumer moves in the wake of the Xbox One now does the things they said they wouldn’t.

Now however, we see what it is truly based on.

 

Sony Is Acting on Pure Hostility

Fortnite is blocked to PS4. Not a good look.

Do you like Fortnite? Got some bad news…

Fortnite just released on the Nintendo Switch! This would be great news. Turns out, if your Epic Games account has ever touched a PS4, that account can now never be used on Xbox One or Nintendo Switch. No, deleting the link doesn’t work. Once it’s been there, it’s locked away forever.

The same is true in reverse. If you link an account to Switch or Xbox, it won’t work on PS4. This is a huge problem, as Fortnite links progress to your Epic account, which we should stress is a third-party account.

Many PS4 users have found this to be an issue, wanting to play on Switch. This has gone beyond simply not allowing play between systems. This is now wrestling a third-party account and wanting you to only play on PS4.

This is hostility towards other systems. They want to be the only place you ever play games, and they are doing their damnedest to keep their users to them, by inconveniencing them going elsewhere.

It Makes Business Sense…Briefly

Hostility will end the PS4's Dominance it would seem.

The Best Place to Play No Longer

So the constant lies about why they don’t want cross-platform play. The newfound hostility towards the other systems. This all stinks of what we know now as “Arrogant Sony”. Remember the PS3 launch? Top of the world, can do no wrong, and it backfired. They believed consumers had no choice in who they went to, they thought they were on top of the world. Then they fell.

Now the PS4 bounces back, pro-consumer for all of what seemed like 20 minutes. Sure, they want to keep their lead, but now, what benefit is there to playing third-party games on a PS4?

On PC, you get mods. Xbox One X, you get the best console performance. Switch, you get portability. On PS4, you get tied to the system with a brick around your ankles.

Across all of the above, except PS4 of course, you can all talk, play against or with each other in games. In Fortnite, your progress even carries over. This is the future. Developers want it. Epic Games wants it. But the dinosaur that is Sony will not let it happen.

They want control. But the power is with the players now more than ever.

 

So What Do We Do?

 

Some believe the one with the largest install base has nothing to gain. But they do. In the (Increasingly likely if you pay attention) scenario where the PS5 launches and falls behind the next Xbox, these past practices will have caused people to move away. Sure, it’s fine now, but people don’t forget. Especially now the biggest game in the world is the subject.

The answer is simple, play where you want, but remember that the noise will only grow as more and more games adopt this approach. There will be a time where they have to allow it. If not, the mantra of the PlayStation falls apart at the seems.

This is more than Microsoft taking shots at Sony. This is consumers not being treated fairly, and developers not being given the freedoms they deserve.

 

Thanks for reading, and this is an issue that now more than ever needs to be scrutinised. Perhaps the future will change things, but Sony is in a position of power to abuse now…but anyway, go boot up Fortnite and play with whoever YOU want! Happy Gaming!

Behind The Game Podcast – Battlefield V, Pokemon, Mega Man and more!

Our third podcast is now live! This edition includes the controversy around Battlefield!

Thoughts on Battlefield V vs Call of Duty! Pokemon Let’s Go and Mega Man 11 not coming to Europe at retail too!

Plus, hear what we have been playing this week. Then our thoughts on some pre-E3 reveals and the comments about…a new portable PlayStation?

 

Check it out below, and Happy Gaming! Remember to check up with us on Twitter and Discord!

Nintendo Switch eShop – UK Sales Charts (03/06/2018)

With FIFA 18 on a world cup sale, and Mega Man still in the mind share, how are the UK charts faring this week?

Numbers in brackets are previous positions based on: 27/05/2018 (Unless they haven’t moved) in the UK eShop

FIFA 18 has a new mode and sale for the World Cup

FIFA 18’s World Cup Mode launched last week, alongside a sale.

 

1: FIFA 18 (67% OFF) (Up from 4th) – £18.14 (Usually £54.99)
2: Stardew Valley (Down from 1st) – £10.99
3: Bloodstained: Curse of the Moon (NEW) (Up from 8th) – £8.99
4: Wizard of Legend (Down from 2nd) – £13.99
5: 60 Seconds (Up from 10th) – £8.50
6: Minecraft: Nintendo Switch Edition – £19.99
7: Mega Man Legacy Collection (NEW) (Up from 9th) – £11.99
8: Hyrule Warriors: Definitive Edition (Down from 3rd) – £49.99
9: Donkey Kong Country: Tropical Freeze (Down from 7th) – £49.99
10: Ikaruga (NEW) – £13.49
11: Rocket League (Up from 12th) – £15.04
12: Arcade Archives: Vs. Super Mario Bros. (Up from 14th) – £6.29
13: Mega Man Legacy Collection 2 (NEW) (Up from not Charting!) – £11.99
14: SteamWorld Dig 2 (25% OFF) (Up from not Charting!) – £11.24 (Usually £14.99)
15: Hollow (75% OFF) (Up from not Charting!) – £4.49 (Usually £17.99)

 

UK eShop Analysis

 

Only one truly new chart entry this week in Ikaruga. The cult classic appears to have resonated with fans in the UK. Elsewhere all other new titles are from the prior week.

Mega Man Legacy Collection climbs again, and the second Collection, though less popular, has appeared in the lower reaches below mainstays Rocket League and Arcade Archives.

At the lower end of the chart we see Hollow and SteamWorld Dig 2 appearing yet again on sale. The power of sales is evident each week in the UK.

60 Seconds is fresh out of sale, and Wizard of Legend will likely begin a descent now that the new period has passed. Of course Bloodstained shot up the charts, showing hunger for old-school Castlevania action.

Finally, the first party titles hold strong in the middle with both Hyrule Warriors and Donkey Kong steady long after launch.

The main story though is the dropped price for FIFA 18 proving that at the right price, the Switch version will sell. It’ll likely stay there for as long as the sale lasts.

 

Next week we will see if Sushi Striker can prove a hit, and if any other classics reappear in pre-E3 sales! Happy Gaming!

Impressions – Hyrule Warriors: Definitive Edition

Is Hyrule Warriors: Definitive Edition the truly definitive experience?

Fresh on the Nintendo Switch is the Wii U cross-over between the Legend of Zelda and Dynasty Warriors. Better described as a mix of Dynasty Warriors with Zelda aesthetics, items and a few mechanics, it is undeniably a Warriors game through and through. So how does Hyrule Warriors fare?

Does Hyrule Warriors live up to it's Wii U and 3DS counterparts?

Hyrule Warriors returns, with all the trappings of a Warriors experience.

That will be the first hurdle for any player. Do you like Warriors titles? If not, and cleaving through thousands of enemies per battle isn’t your thing, then this game will immediately turn you off.

This is of course the bulk of the gameplay. Moving from keep to keep, reacting to real-time objectives and changing win or loss conditions. There is plenty of strategy and running around. It’s worth remembering that your own actions matter more than any others. Your army doesn’t help much.

This makes the game fairly chaotic. Indeed it can be quite a hurdle and losses can sneak up alarmingly fast. Compounding this is the mini-map, which highlights changing objectives but actually catching where they are amongst all the information on-screen can be difficult. Pausing may be necessary, but this slows the pace of what should be a hectic battlefield.

How does Hyrule Warriors play?

This is one of the premier questions surrounding Hyrule Warriors. The game was 720p with a sub-30 frame rate on Wii U. On 3DS it was naturally hampered. The volume of enemies, performance and look of the game just didn’t justify the purchase, despite the expanded content.

Sometimes the game can get a bit messy...

Imagine the frame rate in a moment like this.

On Nintendo Switch, the game runs at a native 1080p, granted with no real improvements otherwise. It certainly runs better, well above 30 frames per second, but a constant 60 isn’t around. However, the instability is preferable to sub-30. The drops were only noticeable in intense situations, though they are ever-present to some degree.

In handheld mode then, the game maintains a clear and crisp image. What doesn’t carry over is performance as it is inferior to the docked experience. At a glance it looks about as unstable as the Wii U release. Of course in handheld mode, the system feels fine when playing. There were no gripes with controls here, though a Pro Controller did prove best when docked due to the fast button presses required.

This is the best performing version of the game, but it does feel lacking in some respects.

 

So what about content?

This is the single most alluring point in favour of this game. If you consider the performance a minor annoyance rather than a deal breaker, and don’t find Warriors titles monotonous, you will get value for money.

Combining all the Wii U content with the extra story and modes from the 3DS release with all the DLC and some new quality of life features makes a very robust package. All the story content is intact and the My Fairy mode transitions as well. All the DLC Adventure maps, where you cross 8-bit maps from various games clearing challenges, return as well.

You won't be putting this mode down anytime soon.

Hyrule Warriors is absolute bursting with things to do.

There are countless hours to be had here, and helping this is the small improvements made to the game. Most notably, some stages and missions will feature Owl Statues which once activated, act as warp points for fast travel. In this release, that allows you to mitigate running across maps in time sensitive moments. A much-needed feature in my opinion.

Another nice addition (From the 3DS release) is character swapping. Some missions will let you take in up to 4 warriors at once, and you can swap between them. This allows you to be at multiple places at once. Again, a much-needed feature that makes some challenges manageable compared to the Wii U iteration. Of course, you can also have them be controlled via AI using a Command prompt in the menu if you need them moving remotely.

Added to the Adventure Modes is the ability to buy Item Cards you have already owned for a hefty fee. This simply cuts down on having to replay missions, though any with two Gold Skulltulas still requires a second run.

 

Lots To Unlock!

There is a swath of things to unlock. Gold Skulltulas for meeting certain requirements. Heart pieces and containers for each character. Weapons, skill trees to upgrade, materials from enemies. Costumes, more characters, more things to buy and upgrade. Hyrule Warriors is a very rewarding game. Every action gives you something usable.

However, those actions will be very repetitive across the many maps and modes. Sure the objectives can change, missions can be very dynamic and change at a whim, but the process remains the same. In the moments the game presents quiz battles or special giant boss challenges, it’s a breath of fresh air.

 

How does Hyrule fit into this?

The Zelda influence is more than a coat of paint

Imagine this scenario in a proper Zelda title…

The Legend of Zelda is more than a skin for this game. Items to be used in battle to expose weak points or counter attack are ripped from the franchise. Several musical tracks and locations are as well. The items in question are used almost exclusively for giant bosses or smaller enemies, but rarely you can see situations to use them in movement. This is hardly necessary however.

Naturally, the giant bosses are a highlight. They do come across as more time wasters than challenges though, often being a distraction on a battlefield than a real challenge.

Perhaps this is a good time to mention the game can in fact be quite challenging. You can level up characters with Rupees should you not have time to grind. Skill trees however, require items. Items you can only get from enemies. There is a constant feedback loop but it does get tiring.

One big problem is in Adventure modes, when a certain character is needed that you haven’t touched. Better get the Rupees and items out to prepare them. It doesn’t take too long, but it can bog the pace of a good play session down.

That’s the other big hurdle with Hyrule Warriors. There will be a lot of grinding and most of it comes naturally but mixed with progressing simply being a process of repetition, it takes someone who loves Warriors to fully experience this game.

 

So, the Verdict?

How DO you enjoy this game?

There are several “Keys” to enjoying Hyrule Warriors.

This game ultimately has two main hurdles. The first is whether you like Dynasty Warriors. The repetitive gameplay is fine in short bursts, but if it doesn’t engage you, there is no point.

Secondly, be prepared to grind. There will be many times your progress feels stunted but keep at it. If performance drops don’t hamper your experience in any way and this game seems like it may be for you, then you will be in for a full experience.

Just don’t play it as much as I did in the first week. It’s fun but exhausting.

Hyrule Warriors: Definitive Edition gets our recommendation, if you’re willing to overlook repetition.

 

 

Thanks for reading our Impressions of Hyrule Warriors! Stay tuned for more impressions in the future, and even reviews! Of course as always, Happy Gaming!