Nintendo Switch eShop – UK Sales Charts (20/05/2018)

With the release of Hyrule Warriors, how has the UK eShop chart settled this week? Are the regulars still high? What about Donkey Kong?

Numbers in brackets are previous positions based on: 13/05/2018 (Unless they haven’t moved) in the UK eShop

Hyrule Warriors Definitive Editions has launched, but how does it fare on the UK eShop?

Hyrule Warriors Definitive Editions has launched, but how does it fare on the UK eShop?

 

1: Stardew Valley (Up from 2nd) – £10.99
2: Donkey Kong Country: Tropical Freeze – £49.99
3: Death Road To Canada (NEW) (20% OFF) (Up from 7th) – £9.59 (Usually £11.99)
4: Timber Man Vs. – £1.79
5: Hyrule Warriors: Definitive Edition (NEW) – £49.99
6: Minecraft: Nintendo Switch Edition (Down from 5th) – £19.99
7: Rocket League (Down from 3rd) – £15.04
8: Wizard of Legend (NEW) – £13.99
9: WonderBoy: The Dragon’s Trap (50% OFF) (Up from not charting!) – £8.99 (Usually £17.99)
10: Football Manager Touch 2018 (Down from 6th) – £29.99
11: Arcade Archives: Vs. Super Mario Bros. (Down from 8th) – £6.29
12: Raging Justice (NEW) – £9.99
13: Sonic Mania (Down from 9th) – £15.99
14: Mario Kart 8 Deluxe (Up from not charting!) – £49.99
15: Yonder: The Cloud Catcher Chronicles (NEW) – £22.99

UK eShop Analysis

 

This week has proven interesting. Hyrule Warriors didn’t immediately hit the top of the charts like Donkey Kong did, but is steadily climbing.

Of note though, is how with Stardew Valley at the summit the other usual suspects are displaced throughout the chart, as low as 10th place for Football Manager.

Launch sales and surprise sales are what broke the chart with Death Road To Canada soaring, Timber Man Vs. and Raging Justice resting fresh out of a sale and WonderBoy returning to the charts with 50% off.

Elsewhere, Mario Kart 8 once again hits the low-end, and Yonder joins the fray, alongside Wizard of Legend.

 

We will see how Hyrule Warriors lasts next week, and whether it can surpass Donkey Kong, and what new indie darlings arrive. This would have been the launch of Dark Souls Remastered but…we know what happened there. Expect a quiet week! Happy Gaming!

NL Inklings Tournaments – Splatoon 2 and Mario Kart 8 Deluxe!

The NL Inklings are holding Tournaments!

Yes that’s right Squids, we are hosting a tournament. In addition to a new modified rule set from out last event, we’re going bigger, but more on that shortly!

Firstly, every 4 weeks we will host a Splatoon 2 Tournament! (Splatfest permitting of course!)

 

Splatoon 2 Tournament!

The Splatoon 2 Tournament takes place on June 9th from 5pm BST!

The NL Inklings Splatoon 2 Tournament!

The first Splatoon 2 Tournament will take place on June 9th from 5pm BST!

4 (OR MORE!) teams will battle it out to crown the ultimate Squid Squad across several modes, including Clam Blitz, Rainmaker, Tower Control and Splat Zones!

Draws will be determined by Turf War matches, so don’t just practice in Ranked now!

Substitute players will available for every team so don’t fret if you need to drop for a bit. Each team will also be granted their own text and voice channels on Discord for communication and strategies!

Points are awarded for wins, and there will be a losers bracket as well, so don’t worry if your team gets knocked out. If we end up with more than 4 teams, well don’t worry, we can always do quarter finals first, or in the event of an uneven number of teams, round-robin to determine our top 4!

This entire event won’t take 4 hours, but it’s best to be sure.

If you want in, head down to Discord as soon as you can!

 

What else is there?

The Mario Kart 8 Deluxe Tournament takes place on June 23rd!

The Mario Kart 8 Deluxe Tournament!

Well who says there is going to be one tournament a month right? We have pretty active Rocket League, Overwatch, Mario Kart and more communities here, so why not hold a tournament every fortnight (Or Fortnite, haha!).

Yes that means starting June 9th, we will be hosting tournaments EVERY TWO WEEKS, with every other tournament being Splatoon 2!

So we will be kicking things off with a Mario Kart 8 Deluxe Tournament on June 23rd! This will be a set number of races over a given window, so just drop in when you want. Exact times and sign ups will go live on June 10th!

 

Also as a personal from me, if you share Splatoon 2, Rocket League or any kind of clips, art, snapshots etc. on Twitter, if you can include the hashtag #NLInklings, it will make life very easy on getting our community highlights together!

Thanks for reading, get ready to Splat and then get ready to Race!

Nintendo Switch eShop – UK Sales Charts (13/05/2018)

With the release of Donkey Kong a week gone, how has the UK eShop chart settled this week? Are the regulars still high?

Numbers in brackets are previous positions based on: 06/04/2018 (Unless they haven’t moved) in the UK eShop

Donkey Kong could stay at the top of the UK eShop charts this week

Has Donkey Kong maintained the number 1 spot?

1: Donkey Kong Country: Tropical Freeze (NEW) – £49.99
2: Stardew Valley – £10.99
3: Rocket League (Up from 4th) – £15.04
4: Timber Man Vs. (NEW) (10% OFF) (Up from 12th) – £1.61 (Usually £1.79)
5: Minecraft: Nintendo Switch Edition – £19.99
6: Football Manager Touch 2018 (Down from 3rd) – £29.99
7: Death Road To Canada (NEW) (20% OFF) – £9.59 (Usually £11.99)
8: Arcade Archives: Vs. Super Mario Bros. (Down from 7th) – £6.29
9: Sonic Mania – £15.99
10: Robonauts (Down from 6th) – £13.49
11: Mario Kart 8 Deluxe – £49.99
12: Raging Justice (NEW) (10% OFF) – £8.99 (Usually £9.99)
13: Celeste – £17.99
14: Bridge Constructor Portal (34% OFF) (Up from not charting!) – £8.90 (Usually £13.49)
15: Kirby Star Allies (Down from 14th) – £49.99

 

UK eShop Analysis

 

So all in all this has been a quiet week on the UK eShop. First note is that yes, Donkey Kong remains in the top spot as expected.

The usual top 4 of Rocket League, Football Manager, Stardew Valley and Minecraft all hold high positions with Arcade Archives maintain a mid chart position.

Death Road to Canada and Raging Justice both show strong openings no doubt helped by their launch discounts.

Kirby is about to drop from the charts again as Mario Kart holds it’s position as the quintessential Switch title. Bridge Constructor Portal makes a resurgence thanks to a discount.

Most interesting this week is Sonic Mania and Celeste maintaining their chart positions. These games appear to have long legs on the eShop.

 

That’s all for this week! A good showing both from indies while DK rules! See you next week where things will be very different with the launch of Hyrule Warriors: Definitive Edition! Happy Gaming!

Virtual Console Is Dead As We Know It: Good!

Virtual Console as we know it will no longer be a thing on Nintendo Switch. Why is this such a good thing?

The announcement from Nintendo that NES games, 20 at launch, will be available as part of the online subscription has people in hysterics. 20 games at launch with more to come, as part of a larger package sounds like a good deal. It sounds like the solution people have been honestly wanting to the lacklustre Virtual Console. So what’s the issue?

 

Virtual Console as a name and banner has been discontinued.

Virtual Console as a brand is dead. Apparently.

 

It’s In The Name

Let’s be honest, Nintendo wants as far away from anything related to the Wii branding as possible. Virtual Console is very much a relic of that time. In 2006 this service was incredible. Buy any available retro game you want. This service continued on 3DS and Wii U starting in 2012, but things changed.

The reaction to this was one of disdain.

“Why should we buy these same games again?”

“It’s too expensive!”

“Why are they releasing the games in this way?”

By this point Virtual Console needed to evolve and modernise. At this time the way we consume small media like TV, Films, Books and Music became increasingly subscription based. Access to an all you can eat buffet where you pick what you want. Instead, Virtual Console acted as buying the meals individually.

So why are people angry it’s gone? Some are even saying they are upset as it was why they bought the system, expecting it, despite Nintendo never saying it was coming.

 

Seriously, Why?

NES games are offered as part of a subscription model

NES games with added functionality will be part of the subscription service

This is perhaps the most perplexing aspect of the matter. People are being very vocal that “Nintendo doesn’t want our money” once they announced Virtual Console would not be returning. To this I can only ask, well what did you expect?

If you spend the better part of a decade telling a company you aren’t going to give them your money, things will change. Nintendo DID want your money and still do, but the loud and constant vocal dissatisfaction caused a change of course. They want your money, but you made it clear they weren’t getting it via that method.

So when Nintendo modernizes their retro offerings, addresses the complaints by adding new features and a different monetisation…people ask why?

It’s because you asked for it. Don’t go to Apple telling them to add the headphone jack again and then ask them “Well what did you do that for?” when they do. Don’t ask me to slap you in the face for six years, and when I do, ask why I did it.

 

The Service Is Simply Evolving…Into a Service!

Xbox Game Pass is a solution to getting games for cheap in a buffet format

Game Pass is another example of a subscription service in gaming

Virtual Console had to evolve. It had to change and this is the evolution they chose. As part of your $20 a year (Or less on the family plan with enough people) you are getting 20 NES games at launch. $1 per game, with added online play like controller swapping and screen sharing. Also included in this is all the future games they will add. Not to mention online play and cloud saves and discounts!

The one concern is that yes, it would be hard to maintain that low price point when more and more games or systems are added. At some point it becomes a money sink. It just depends where that point is for the service. Of course people would much rather just buy the games again, although as noted they spent a long time not wanting to.

Is this an ideal solution? Not really. It leaves a lot of holes but it addresses the immediate complaints of Virtual Console. Perhaps as the service evolves it will develop a stronger library.

 

Virtual Console Simply Had To Go!

Vs. Super Mario Bros highlights the potential danger of retro games handed out piece meal

Vs. Super Mario Bros. refuses to stop selling for over £6

Switch owners love indies. Nindies as they call them. But what you don’t hear mentioned is how Vs. Super Mario Bros, yet another release of the game, is consistently in the eShop charts. What would happen if Super Mario World, or A Link To The Past appeared too?

Indies would be smothered. Heck look on 3DS at the impact the releases of the GameBoy Pokemon titles had. Nostalgia sells but it comes at the cost of something else selling.

Plus, no one can argue that buying the same game for £5 is good value. It isn’t. Sure effectively renting them isn’t stellar either but here we are in a world where every company in every industry does just that. Even software companies do it.

For the sake of the third-party scene and to modernise to how content is consumed in the modern age, the format had to change.

 

The Games Are Probably Still Coming Anyway

Virtual Console as we know it is gone!

Virtual Console as we know it is gone!

I’ll read the statement Nintendo gave to Kotaku in full, as this will highlight a very important final point.

There are currently no plans to bring classic games together under the Virtual Console banner as has been done on other Nintendo systems

In none-PR terms, and in terms a lot of people seem to be missing in a world of skim reading headlines: The classic games will not be sold under the name “Virtual Console”.

Nowhere does it say they won’t be coming. Nowhere does it say “No Classic Games”. Just that the games won’t be sold under that name.

Can we all calm down now?

What form of branding will it take? Probably the Classic range of systems, or the subscription, or compilations like those released by Capcom and SEGA.

Plus, this highlights something. The association that retro games from Nintendo absolutely MUST be branded Virtual Console reminds us of the Wii U. Remember that back then the problem was the name, the branding became too synonymous with one specific thing and became a mess.

Now Virtual Console is the name demanded to be applied to retro releases. They want to break this connection to past brands that frankly shouldn’t be around. Most certainly not if they want to evolve going forward in a modern world.

 

So What Does This All Mean?

Perhaps overall this shows that people get too hung up on names? This is the reality of an evolving business, one that faced backlash from consumers. But now those same consumers are missing that they are why it changed, they are why it evolved. Yet they wonder why.

People also fail to see how the market has changed, and how this approach to old games has to change to accommodate that.

Whether or not this is better is up for debate, but one thing that is certain is that it was necessary to change.

Thanks for reading, don’t forget to hit those share buttons! Let us know what you think of thee retirement of this brand, and Happy Gaming!

Behind The Game Podcast – Nintendo Online, E3 2018 Predictions, Labo and More!

Our first full podcast is live now where we discuss all things gaming from recent events.

This podcast includes the Dark Souls delay on Nintendo Switch, our initial impressions of Nintendo Labo, and God of War being patched!

Plus, hear our predictions on E3 2018. Does the 3DS refuse to die? What does Microsoft have for us at E3 2018?

Check it out below, and Happy Gaming!

 

Nintendo Switch eShop – UK Sales Charts (06/05/2018)

Notable new releases show the UK eShop Charts may be very different this week. Is FMTouch still high? What about Donkey Kong?

Numbers in brackets are previous positions based on: 29/04/2018 (Unless they haven’t moved) in the UK eShop

How did Donkey Kong Country Tropical Freeze fare in the eShop charts?

Donkey Kong Country Tropical Freeze is the huge new release this week

1: Donkey Kong Country: Tropical Freeze (NEW) – £49.99
2: Stardew Valley – £10.99
3: Football Manager Touch 2018 (Down from 1st) – £29.99
4: Rocket League (Up from 5th) – £15.04
5: Minecraft: Nintendo Switch Edition (Down from 3rd) – £19.99
6: Robonauts (80% OFF) – £2.69 (Usually £13.49)
7: Arcade Archives: Vs. Super Mario Bros. – £6.29
8: South Park: The Fractured But Whole (NEW) (Up from 14th) – £49.99
9: Sonic Mania (Down from 8th) – £15.99
10: Naruto: Ultimate Ninja Storm Trilogy (NEW) – £44.99
11: Mario Kart 8 Deluxe (Up from 13th) – £49.99
12: Timer Man Vs. (NEW) (10% OFF) – £1.61 (Usually £1.79)
13: Celeste (Down from 12th) – £17.99
14: Kirby Star Allies (Up from not charting!) – £49.99
15: Naruto Shippuden Ultimate Ninja Storm 3: Full Burst (New) – £16.99

 

This week the charts are pretty strange, so let’s break it down.

 

Analysis

 

The notable big entries this week are Bandai Namco’s Naruto titles, with the Trilogy placing respectably at 10th, and the third entry as a standalone purchase in 15th. South Park continues to steadily climb post-launch and Donkey Kong of course stormed to the top.

The usual chart topping suspects remain the same, with Minecraft, Rocket League, Stardew Valley and now FM Touch. Robonauts remains high due to a discount, Vs. Super Mario Bros due to nostalgia.

The critical darlings Sonic Mania and Celeste remain in the charts, as is expected now. Kirby returns after vanishing yet again, showing new purchases continuing long after launch. Mario Kart 8 Deluxe is at least no longer the only first party release here!

Timber Man Vs is the final new entry, its low price and lower discount no doubt contributing.

 

That’s all for this week! A good showing both by indies and third parties with of course DK ruling the roost! See you next week where things may be very different! Happy Gaming!

Nintendo Labo – Does It Matter If It Fails?

Nintendo Labo released in late April to what many call middling sales. But does it really matter?

Nintendo Labo allows users to learn about engineering and programming at their own pace in interactive ways

Nintendo Labo released late April to somewhat warm reception

Consumers and armchair analysts can argue all they want about the merits of Nintendo selling cardboard. Included with each Labo kit is the ability to produce Toy-Con and even make your own custom creations. However, in terms of sales it would seem Labo hasn’t hit home.

Around the internet on message boards you can see examples of “I told you so” and “Well who thought $80 cardboard would sell?” and this attitude is both unfairly dismissive and forgets the history of the game industry.

 

We Have Been Here Before!

The PlayStation EyeToy was a weird add-on used in few games

The EyeToy, one of the earlier examples of a weird peripheral gadget

Cast your minds back to the PlayStation 2, a system on top of the world. What do you do when you have success like that? Find new ways to use to device you have already sold to people. Sony did just that with the EyeToy! This is an odd little peripheral that projected your body into the game for what was at the time the height of motion control in gaming.

Of course people don’t remember it now. It existed though. The EyeToy had games exclusive to it, but it required the PS2 to function. It was a platform on top of an already successful platform. A “Sub-Platform”. A peripheral.

Jump ahead to the PS3. Despite early struggles it ultimately became a respected and well selling console. What would a company do with a device already in homes? Introduce a peripheral, with exclusive games, but still tied to the core hardware. Introduce both PS Move and Wonderbook.

PS Wonderbook was a great example of a failed peripheral for a platform.

Who remembers Wonderbook? Anyone? No?

 

Some of these peripherals did fail…

You won’t remember Wonderbook. It would be a challenge to find one these days, but the PS Move lived on and still is available as a peripheral. Of course the thing to remember is sometimes these peripherals will fail.

But why will they fail? Well they simply don’t catch on. A peripheral has a maximum base to sell to that is equal to that of the platform it needs to even function. So for something like Kinect, it could only sell to, at most, the total amount of Xbox 360 users.

Price and purpose: If a peripheral is too expensive it obviously won’t catch on especially if the perceived value is low.

Some Peripherals Do Succeed

PSVR is a peripheral designed for PS4

PSVR has shown how a “Sub-Platform” can mostly flourish

Sometimes one has to take a look back to see the failures before judging the present successes. PlayStation VR is a new way to experience video games and has numerous exclusive titles. It also has a very hefty price point to enter. On top of that, it needs the PS4 to even work! PlayStation VR, for all it is its own platform, remains a sub-platform wholly dependant on PS4.

How did it succeed? It was periphery to a system already in homes. It gave a new way to play games. A new experience. But one thing it doesn’t do is detract from the system it is attached to.

This is the thing with peripherals. They need to be understood and accepted as supplements to the platform they need to function. They can offer new takes on existing experiences like VR or offer new experiences all together. But generally no one should expect a sub-platform to sell like a new platform.

So How Does This Matter To Labo?

Simple! Nintendo Labo is a peripheral. The fact that it has multiple kits under one name should tell you future kits will (Probably) exist. Additionally, it is entirely dependant on Nintendo Switch.

Nintendo Labo lets people use the Switch in new ways. It is an educational tool teaching engineering, creativity and programming in an accessible way.

Nintendo Labo features a Toy-Con Garage for custom apps

The Toy-Con Garage lets users make their own experiences

Toy-Con Garage lets people learn and understand basic programming. The technology behind making the cardboard creations work is simple yet technical.

Labo as a peripheral is ideal. It does something different from the already hot core device, to bring in other people. It’s only crime is potentially price.

So What If Labo Fails?

If Labo fails then we simply move on. In the same we moved on from weird Wii accessories and Wonderbook and EyeToy and Kinect. A peripheral failing isn’t the end of the world. After all, it never hurts to try.

To loop back to the earlier dismissive comments – if that attitude prevailed we would likely see peripherals die out. The fear of trying and failing would end with not trying at all. It is better to try and then fail than not try at all. A peripheral can’t damage a platform. If the peripheral is marketed well then it can stand as its own thing and thrive as a supplement to a system.

But if it does come to fail, well the platform it is attached to didn’t fail. Only the peripheral. The platform did well enough beforehand to make this venture worthwhile.

It Is Harmless!

Following on from yesterday and a discussion about mid-tier games not needing to sell millions, Labo is in the same position. It doesn’t need to be PSVR or WiiFit. If handled sensibly, if marketed to the right people, Labo will do just fine.

There is no harm or shame in trying something new with your existing hit platform. By being dependant on something that already exists, success or failure really doesn’t matter, so long as it isn’t incredibly expensive to develop the peripheral. But the success of the base system doesn’t guarantee success for the peripheral either!

 

To conclude, it all doesn’t matter. Success or failure the Nintendo Switch will continue on its path just like the PS2 did, or the SNES with its add-ons. Labo ultimately needs Switch. Switch doesn’t need Labo.

But it is always nice to have something different there to supplement too.

 

Thanks for reading! If you liked this piece please share on social media via the buttons below, and let me know I shouldn’t play with cardboard! Happy Gaming!

Nintendo 3DS: It’s Time To Move On…Slowly.

The 3DS Family is now almost 7 years old, and I see two camps. Those who don’t want to upgrade to a Nintendo Switch for things that were on 3DS previously, and those who want it to die immediately.

 

REPUBLISHED MAY 3 2018 – Nintendo themselves have clarified the stance on the 3DS going forward:

“[The 3DS] has an ample software lineup at a price point that makes the system affordable especially for parents looking to buy for their kids. We expect that demand to continue during this fiscal year as well, so we will continue to sell the product”

“Given that Nintendo Switch is a home gaming system that can be taken on the go, this situation may change if it grows from being a one-per-household system to a one-per-person system. But the price of Nintendo Switch is not something with which most parents would buy a system for every one of their children in a short period of time. Moving forward, we will work to ascertain what kinds of play people want at which price points, and as long as there is such demand, we will continue to sell the Nintendo 3DS system. I see the product coexisting with Nintendo Switch at this point in time.”

 

Original Story – December 2017

 

So this is an interesting position we find ourselves in. Nintendo 3DS launched in March 2011, meaning very soon, it hits 7 years old. For any console that is exceptionally good, as the average tends to hover around 5 years, with exceptions being the DS, 3DS, PS2 and the entire 7th Generation of consoles. You could probably say 7 years is now the new average.

In reality, at this stage, we should be looking to the future, even with the New 3DS/2DS lines, you can only get so much out of the systems, and as shown with Pokemon, and as explained by the developers, that ceiling has been hit. You can’t push it anymore than you already have, and again, 7 years? That’s a great time to move on.

Thing is, I see two warring sides to this.

 

On one hand, we have the Pokemon fans primarily. They say the newly released New 2DS XL is a sign it’s not dead, and the move of things like Pokemon to Switch are just cash grabs, and that they should just keep making games for 3DS. Why should we have to upgrade, they say.

Okay so first off, you’ve had to do this before. Remember Pokemon Crystal? You needed a GameBoy Colour. Then a GBA, DS and 3DS. Now it’s Switch. This isn’t new and part of the industry. You can’t be held back for so long and you need to move forward, heck most consumers encourage it.

The concept that you wasted your money…well that depends on your individual perception of value. If you bought a system just for Pokemon, you would know an upgrade, like with anything technological, is inevitable. It will happen no matter what. You can’t expect the system to last and be supported forever.

With regards to the argument they just released a New 2DS XL, they also released the Wii Mini a year after the Wii U. Did that mean the Wii was still kicking? Not really, unless you count the licensed games and Just Dance. I will come back to the New 2DS XL though, it ties in to something else.

 

What about the other side of the argument?

The other side of the crowd simply wants the 3DS line dead, as soon as Switch is out, citing it takes away development resources and there is no reason the games shouldn’t be on Switch.

First off with this one, do you remember how everyone reacted to the near empty final year of the Wii? Yeah, that’s how support used to be handled at the end of a console life by Nintendo, and people hated it. But here, people want it? Why? It’s a dumb decision and should never be done that way.

Regarding the games still coming to 3DS, yes they could have been made with Switch in mind, ignoring late localizations like Dragon Quest. The majority of first party titles have been smaller studios owned by Nintendo, outsourced remakes like Metroid and Superstar Saga, or again, late localisations. Or third parties, who do whatever they please, and Nintendo would be very unwise to turn around and say hey, stop making games for the 60 million plus 3DS systems out there. They already had a bad rap with developers for their controlling ways with the NES, why go back there and force people onto a new platform?

 

Secondly, really now? You want them to throw away all investment into well in-development projects and have the extra time, money and man hours put into changing everything for the new architecture of the Switch, its features, and HD development? Sure some 3DS games have been ported up, like Monster Hunter XX and Resident Evil Revelations (Albeit that was ported elsewhere first) and games like Fire Emblem Warriors came out on both systems, but doing that is in of itself splitting the game in two sides. One version will be inherently inferior, but unlike a game across Vita and PS4, there is nothing gained by having the Switch version except TV play and maybe a boost in sales from the limited install base, and an extra feather in the library of a young system. IT would likely sell to the biggest audience anyway (Obviously), and frankly, many companies wouldn’t want to spend the extra time and most importantly money.

Is this normal?

 

This is the thing, systems are allowed a crossover period. It’s normal. Normally the last few already in-development first party games trickle out, and third parties catch up with localizations and support dries up over a year or two, save for the odd third-party game to cash in on the install base and drive software sales from, get this, late adopters.

So coming back to the New 2DS XL, it is the Wii Mini to the 3DS. The PS3 Super Slim. The Xbox 360 Elite. When manufacturing a system gets cheap enough, it’s actually very wise to leverage that huge back catalog accumulated over the years the system had, and sell a revised, cheaper to make, more affordable to the consumers budget system, which is exactly what the New 2DS XL is. For suspiciously half the price of a Nintendo Switch (Wink wink) you get the entire 3DS backlog (And DS backlog too!) on a now very cheap to make system.

As a deal to late adopters, those who pick up systems late in life, it’s a great way to squeeze potential last sales with a low price and huge catalogue of games. Just as the PS3 and Xbox 360 and even the Wii were sold for a few years into their successors lifespans with their cheapest models and games, so will 3DS.

This image tells a thousands stories on its own…

7 years is a very long time, and for Pokemon and other games, they have a new home, a new ceiling to jump towards. This happens with any system, and any system is wise to be revised and made the budget option for families or Little Timmy’s first system. This extends to even the PS4 Pro and Xbox One X now: The premium models, like Switch, to their now cheaper to make, huge catalogue, revised systems in PS4 and Xbox One S. Difference here is yes, it is a completely different ecosystem, but the reasoning is the same.

It’s time to move on, but it’s not wise to just kill the system where it stands. Let it trickle out slowly, as other systems do. Oh, and please, get used to the idea of upgrading your hardware, it’s been 30 years already.

 

As always if you enjoyed this article, give it a share on social media and leave your thoughts below, and until next time, Happy Gaming!

Mid-Tier Games: Why We Love Them and Want More!

Mid-Tier Games are some of the highlights of the industry. But where did they go and why are they now returning?

 

Sonic Mania is a perfect example of a mid-tier release from a major company

A perfect example of a “Mid-tier” game!

The immediate thing any gamer needs to understand is the distinction between a Mid-Tier or “AA” game, and something that is commonly called a “AAA” game. The difference is actually night and day!

A “AAA” game is quite simply a game with huge potential reach in terms of customers. monetization and one massive budget backing it all up are other features.

A “Mid-Tier” game is a sizeable project, but marketed within reason. No game will be blown out of budget. A game knows the audience and the publisher will be happy reaching them. It doesn’t need to sell tens of millions after all.

Not every game needs to be Call of Duty in terms of sheer size or market value. Indeed every company will have a few massive well-known titles but a good developer leaves room for the smaller games.

 

So what are these smaller games?

Crash Bandicoot returned in 2017 with what can be best described as a AA release

Crash Bandicoot N. Sane Trilogy is the perfect example of a big company stepping back into Mid-Tier gaming!

Smaller games come in all shapes and sizes. Companies are fond of putting out experimental ideas and seeing how well they sell. Franchises can even start as a smaller release and explode into the mainstream!

Splatoon was originally a smaller release. Simply a unique idea that ended up exploding in popularity to become on of Nintendo’s top franchises. Sticking with Nintendo, a franchise like Yoshi or Kirby also falls under this category. Notable and recognised characters that won’t sell in high quantity, but will make a return on investment.

PlayStation is also very good at pushing Mid-Tier releases. Gravity Rush, Fat Princess and LittleBigPlanet, all sit alongside the big releases. So why are these games all so important?

 

Why are smaller games so important?

Bayonetta 2 is a game that also fills the smaller game niche.

Bayonetta 2 is yet another example of a game that fills this niche

Try and imagine a system like the PS4. It gets all the huge AAA yearly releases. It holds the top of the tier first-party titles. But imagine the system without Persona 5, without Nioh, without Ratchet and Clank. Do you start to see what is missing?

Smaller games provide one key thing: Variety! If your system has nothing but huge games that need to sell millions for the publisher to consider it a “success”, then you will be presenting a surprisingly narrow selection of games.

Smaller games can afford to offer different experiences. They don’t need to cater to as many people as possible after all. Can you envision a Kirby title with the budget and scope of Call of Duty? That would never sell enough to be worthwhile. Yet being a mid-tier game allows Kirby to be unique, to be different and offer something worthwhile to a library.

So why are these games making a resurgence?

 

This is an easy answer. Cast your mind back to a decade ago, the height of the Xbox 360 and PS3. Everything wanted to be Call of Duty, the next blockbuster hit. The industry chases trends, currently Battle Royale games apparently, and the trend was to go big.

Even first party developers fell to this. When was the last Jak and Daxter? Sly Cooper? F-Zero? The mid-tier game fell to the side in pursuit of mega hit after hit. Every kind of game has a place in the market, but what felt strange was the almost overnight shift.

It’s hard to look back on the PS3 and PS4 and not wish it was like the PS2. Yes they got smaller games, even from first parties. Doesn’t it feel like they haven’t been pushed like they used to? Gravity Rush 2 is losing online connectivity, though that was recently delayed. I didn’t even know Fat Princess was a thing that existed. Tearaway isn’t mentioned anymore.

New games like Concrete Genie show up for sure. But it’s not in the volume it used to be. The variety suffers.

Metroid Samus Returns is a recent example of a smaller title and revival of a franchise

Metroid: Samus Returns was not only the revival of a fan favourite, but a commitment to smaller titles

The same happened for Nintendo. Only recently have we seen renewed interest in smaller games. A few popped up on Wii U and 3DS but Switch singled a shift. Snipperclips, ARMS, Bayonetta (Again). The Wii U had Wonderful 101, Captain Toad and 3DS has BoxBoy and Dillon.

The games supplement the library of huge titles and this is what makes a system truly attractive. Variety. It’s where Microsoft has fallen short. Swamped with the huge releases but smaller releases are hard to come by especially on a first party front.

 

So where are we going next?

 

Well this is also easy to predict. Third party developers will forever be inclined to pursue the big hits. They locked themselves into a cycle of monetization and marketing. Some are branching out to smaller games like Activision with Crash and Spyro or EA funding smaller titles from indies. By and large however that will remain a smaller part of their strategies.

Where this really comes into play is with the platform holders. They can throw out as many small titles as they want alongside the Marios and Uncharteds of the world. They have the resources and hardware sales to accommodate it.

It’s from first party software that you see the most variety. This word keeps popping up but to truly have something for everyone you need to be varied. Know that a game will sell only so much and plan accordingly.

Sometimes appealing to more people over multiple lower selling titles is better than aiming for the top every time.

 

 

Thanks for reading, and if you agree or disagree, feel to shout on social media. This is an interesting discussion spurred by trying to work out where I find my enjoyment for a system as a whole, naturally it’s that word again: Variety.

Happy Gaming!