NL Inklings Community: Our September 2018 Tournament Schedule!

It’s a new month which means new a new tournament! Well…three!

First up, last month was excellent with participation in our Splatoon 2 Tournament, but we had some issues regarding length and missing players. The October season is currently up in the air, or ARMS (HA!), so stay tuned for that info in September. But for now…

The structure of two tournaments per month remains, but with one more due to how the calendar worked out. The first will always be Splatoon 2, and two weeks later we will hold a tournament for a different game.

In this case, we have the returning Splatoon 2 tournament…and a popular eSports title…AND a classic party favourite!

 

Splatoon 2 – NL Inklings: Special Showdown! (September 1st 2018)!

The NL Inklings return to Splatoon 2!

The Special Showdown Tourney!

Organised by Golden, NinjaAceTrainer and newcomer to the team Agent Quinkling, we have the Special Showdown!

This tournament will see teams limited to one special weapon per team. That’s right, your whole crew only gets to use weapons with a specific special! The teams are Inkjet, Splashdown, Bomb Launcher and Baller!

This will be a standard Round-Robin tournament with one match played per mode, duking it out across all 5 modes. How teams are decided however…is a little different.

The highest ranked players who sign up will be assigned as team captains, and then get to enter a bidding war for other entrants to join their team! Each additional entrant will get a chance to make themselves seem appealing beforehand, so don’t worry if you feel you won’t be picked!

These teams can then synergise and work out what weapons and gear they wish to use, while keeping to their special restriction!

 

This tournament takes place on September 1st at 5pm BST sharp!

Sign ups open TODAY, August 20th!

Rules will be published TODAY!

Sign ups will be live until Wednesday August 29th!

The Auction will be held on August 30th!

 

Rocket League – NL Inklings: Rocket League of Legends! (September 15 2018)!

Another special tournament from the NL Inklings!

Rocket League of Legends!

Thanks to Shani and Nick for organising this one! A game we are quite fond of! This popular game is going to be the subject of our second tournament!

Full details will be worked out leading to the event, regarding modes and team sizes as well as format, but this will all be revealed once the Special Showdown tournament has concluded!

A VERY IMPORTANT NOTE IS THAT DUE TO SONY’S CROSS PLATFORM PLAY POLICIES IN EFFECT AT THIS TIME, PS4 USERS WILL NOT BE ABLE TO PARTICIPATE! Xbox One, PC and Nintendo Switch users will be fine.

 

This tournament takes place on September 15th at 5pm sharp!

Sign Ups will go live on September 5th!

Rules will be published on September 8th!

Sign Ups will close on September 12th!

 

 

Super Smash Bros. for Wii U – NL Inklings: Fall Brawl! (September 29 2018)!

We will give Smash 4 a true send off!

The Smash Bros. Fall Brawl!

Organised by Haruki and Nicolai, we are bringing Super Smash Bros. for Wii U to the forefront one final time before Ultimate releases this holiday!

What better way to ring in the Fall season than by smacking around the entire Fire Emblem cast? Oh, and some other guys are here too!

Full details will be worked out closer to the event, and the full reveal will be right after the Rocket League tournament!

This tournament takes place on September 29th at 5pm sharp!

Sign Ups will go live on September 19th!

Rules will be published on September 22nd!

Sign Ups will close on September 26th!

 

 

That’s all for now. See you on the Splattlefield, the pitch, or in battle! NL Inklings out, Happy Gaming!

Behind The Game: Bayonetta Series

Bayonetta is a franchise that has now gone from cult classic, to point of contention, to now having a clear home. So what happened to our favourite Umbra Witch?

 

Bayonetta is the brain child of Platinum Games, a studio famous for Okami and Devil May Cry, before leaving Capcom and becoming independent. Most of Platinum’s work has been on licensed titles (See TMNT, Transformers, Korra etc.) or as hired help for things like Nier Automata and Metal Gear Rising. Their own projects however, haven’t really hit the same heights.

Platinum’s games are very stylised and fast paced, full of action, but often have little caveats of detail and depth that open it up to a more dedicated audience. Bayonetta isn’t just Devil Mat Cry, it has layers, combos, weapons, upgrades, like a mini-RPG hack and slash.

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So when SEGA published Bayonetta and let Platinum have a free reign with a game, it hit Xbox 360 and later (Though very inferior quality wise) the PS3. I didn’t play the game at this time, I had a PS3 late 2010 and so Bayonetta completely skipped over me. A shame too, as when I spoke to a retail employee when pre-ordering the sequel, they talked me into the double-pack (I was the only one there to order it too!).

Bayonetta across both platforms though, seemingly didn’t sell well enough for SEGA. A sequel was planned but never came to be, later revealed to be an issue with no one seeing value in the title, except for one publisher. Maybe the provocative nature of the game was a turn off, or maybe the marketing wasn’t very good. Either way, it didn’t hit internal expectations.

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Nintendo of all people, stepped in, paying for the development of the game and publishing rights. SEGA still owned the IP, but at that moment when the Wii U was up and coming, the news Bayonetta 2 would be exclusive was shocking. To say some places reacted poorly would be an understatement, but the writing was on the wall: If the series was to continue, and Platinum was to be given complete freedom, Nintendo had to step in when no one else would.

So a double pack of both games hit the Wii U late 2014, to acclaim. For what it’s worth considering the system it was on, Bayonetta 2 sold well, and then the series went quiet. It became a cult hit, a must have on Wii U, and Nintendo was evidently very happy to allow Nintendo themed costumes and assets into both games.  They even had Platinum co-develop Star Fox Zero, a title with mixed reception, but a solid game none the less.

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What follows next is quite possibly the biggest indication of the future for the IP. With the cancellation of Scalebound at the hands of Microsoft earlier this year, another Platinum dreamed IP shafted, and some great work as hired help, Platinum was given, by popular fan vote as it happens, a chance for Bayonetta to enter Super Smash Bros. and they leapt at the chance, back in late 2015.

Personally to me and many others around the world, that moment sealed it. Bayonetta had found a home, and it was one Platinum was clearly more than willing to go with. The response to Bayonetta 2 and her inclusion in Super Smash Bros. alongside two amiibo figures, cemented her and the franchise as a Nintendo staple, which looking back on what people consider typical “Nintendo fare” is quite humorous.

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Now regarding the future of Bayonetta as a franchise, I openly would have said maybe Bayonetta 3 wouldn’t happen, but Platinum was listed by Nintendo as a key developer for them, and Platinum themselves were teasing both Wonderful 101 (Another Nintendo aided project for Wii U) and Bayonetta.

Come along the Game Awards 2017, and at last, we were graced with the new that Bayonetta and Bayonetta 2 are coming to Nintendo Switch in February as a double pack. Great news for those who haven’t played the original on 360/PS3/PC/Wii U, and the many yet to play the sequel. It didn’t stop there though.

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Bayonetta 3 has been the shock of recent weeks, with many now eagerly awaiting more news about the Nintendo Switch exclusive. It has become apparent where the future of Bayonetta lies, and while SEGA still owns the IP, Nintendo is once again letting Platinum make their dream, and fans around the world are now eagerly looking for the next showing.

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That’s the real success of Bayonetta. The fans pushed it, getting her into Smash via popular vote, making the original such a cult hit, and showing that something Platinum made won’t be forgotten. As we move forward to the releases of the first two games, and eventually the third title, fans of the franchise are happy to see Bayonetta has a home in an unlikely place, with Platinum given the freedom they wanted for their own IP.

 

The future of Bayonetta is clear: Nintendo wants this franchise to flourish and develop, and Platinum is all too happy to do so. Bayonetta 3 will most probably be the best-selling entry in the series to date, and you can bet future Smash Bros. games will feature the witch in her combo based glory, and a fourth title will emerge.

 

 

If you enjoyed this look over the Bayonetta franchise with Behind The Game don’t forget to share and like the post, send it to your friends, let us know what you think of the series, and we will see you next time. Happy Gaming!