Nintendo Switch eShop – UK Sales Charts (03/06/2018)

With FIFA 18 on a world cup sale, and Mega Man still in the mind share, how are the UK charts faring this week?

Numbers in brackets are previous positions based on: 27/05/2018 (Unless they haven’t moved) in the UK eShop

FIFA 18 has a new mode and sale for the World Cup

FIFA 18’s World Cup Mode launched last week, alongside a sale.

 

1: FIFA 18 (67% OFF) (Up from 4th) – £18.14 (Usually £54.99)
2: Stardew Valley (Down from 1st) – £10.99
3: Bloodstained: Curse of the Moon (NEW) (Up from 8th) – £8.99
4: Wizard of Legend (Down from 2nd) – £13.99
5: 60 Seconds (Up from 10th) – £8.50
6: Minecraft: Nintendo Switch Edition – £19.99
7: Mega Man Legacy Collection (NEW) (Up from 9th) – £11.99
8: Hyrule Warriors: Definitive Edition (Down from 3rd) – £49.99
9: Donkey Kong Country: Tropical Freeze (Down from 7th) – £49.99
10: Ikaruga (NEW) – £13.49
11: Rocket League (Up from 12th) – £15.04
12: Arcade Archives: Vs. Super Mario Bros. (Up from 14th) – £6.29
13: Mega Man Legacy Collection 2 (NEW) (Up from not Charting!) – £11.99
14: SteamWorld Dig 2 (25% OFF) (Up from not Charting!) – £11.24 (Usually £14.99)
15: Hollow (75% OFF) (Up from not Charting!) – £4.49 (Usually £17.99)

 

UK eShop Analysis

 

Only one truly new chart entry this week in Ikaruga. The cult classic appears to have resonated with fans in the UK. Elsewhere all other new titles are from the prior week.

Mega Man Legacy Collection climbs again, and the second Collection, though less popular, has appeared in the lower reaches below mainstays Rocket League and Arcade Archives.

At the lower end of the chart we see Hollow and SteamWorld Dig 2 appearing yet again on sale. The power of sales is evident each week in the UK.

60 Seconds is fresh out of sale, and Wizard of Legend will likely begin a descent now that the new period has passed. Of course Bloodstained shot up the charts, showing hunger for old-school Castlevania action.

Finally, the first party titles hold strong in the middle with both Hyrule Warriors and Donkey Kong steady long after launch.

The main story though is the dropped price for FIFA 18 proving that at the right price, the Switch version will sell. It’ll likely stay there for as long as the sale lasts.

 

Next week we will see if Sushi Striker can prove a hit, and if any other classics reappear in pre-E3 sales! Happy Gaming!

Impressions – Hyrule Warriors: Definitive Edition

Is Hyrule Warriors: Definitive Edition the truly definitive experience?

Fresh on the Nintendo Switch is the Wii U cross-over between the Legend of Zelda and Dynasty Warriors. Better described as a mix of Dynasty Warriors with Zelda aesthetics, items and a few mechanics, it is undeniably a Warriors game through and through. So how does Hyrule Warriors fare?

Does Hyrule Warriors live up to it's Wii U and 3DS counterparts?

Hyrule Warriors returns, with all the trappings of a Warriors experience.

That will be the first hurdle for any player. Do you like Warriors titles? If not, and cleaving through thousands of enemies per battle isn’t your thing, then this game will immediately turn you off.

This is of course the bulk of the gameplay. Moving from keep to keep, reacting to real-time objectives and changing win or loss conditions. There is plenty of strategy and running around. It’s worth remembering that your own actions matter more than any others. Your army doesn’t help much.

This makes the game fairly chaotic. Indeed it can be quite a hurdle and losses can sneak up alarmingly fast. Compounding this is the mini-map, which highlights changing objectives but actually catching where they are amongst all the information on-screen can be difficult. Pausing may be necessary, but this slows the pace of what should be a hectic battlefield.

How does Hyrule Warriors play?

This is one of the premier questions surrounding Hyrule Warriors. The game was 720p with a sub-30 frame rate on Wii U. On 3DS it was naturally hampered. The volume of enemies, performance and look of the game just didn’t justify the purchase, despite the expanded content.

Sometimes the game can get a bit messy...

Imagine the frame rate in a moment like this.

On Nintendo Switch, the game runs at a native 1080p, granted with no real improvements otherwise. It certainly runs better, well above 30 frames per second, but a constant 60 isn’t around. However, the instability is preferable to sub-30. The drops were only noticeable in intense situations, though they are ever-present to some degree.

In handheld mode then, the game maintains a clear and crisp image. What doesn’t carry over is performance as it is inferior to the docked experience. At a glance it looks about as unstable as the Wii U release. Of course in handheld mode, the system feels fine when playing. There were no gripes with controls here, though a Pro Controller did prove best when docked due to the fast button presses required.

This is the best performing version of the game, but it does feel lacking in some respects.

 

So what about content?

This is the single most alluring point in favour of this game. If you consider the performance a minor annoyance rather than a deal breaker, and don’t find Warriors titles monotonous, you will get value for money.

Combining all the Wii U content with the extra story and modes from the 3DS release with all the DLC and some new quality of life features makes a very robust package. All the story content is intact and the My Fairy mode transitions as well. All the DLC Adventure maps, where you cross 8-bit maps from various games clearing challenges, return as well.

You won't be putting this mode down anytime soon.

Hyrule Warriors is absolute bursting with things to do.

There are countless hours to be had here, and helping this is the small improvements made to the game. Most notably, some stages and missions will feature Owl Statues which once activated, act as warp points for fast travel. In this release, that allows you to mitigate running across maps in time sensitive moments. A much-needed feature in my opinion.

Another nice addition (From the 3DS release) is character swapping. Some missions will let you take in up to 4 warriors at once, and you can swap between them. This allows you to be at multiple places at once. Again, a much-needed feature that makes some challenges manageable compared to the Wii U iteration. Of course, you can also have them be controlled via AI using a Command prompt in the menu if you need them moving remotely.

Added to the Adventure Modes is the ability to buy Item Cards you have already owned for a hefty fee. This simply cuts down on having to replay missions, though any with two Gold Skulltulas still requires a second run.

 

Lots To Unlock!

There is a swath of things to unlock. Gold Skulltulas for meeting certain requirements. Heart pieces and containers for each character. Weapons, skill trees to upgrade, materials from enemies. Costumes, more characters, more things to buy and upgrade. Hyrule Warriors is a very rewarding game. Every action gives you something usable.

However, those actions will be very repetitive across the many maps and modes. Sure the objectives can change, missions can be very dynamic and change at a whim, but the process remains the same. In the moments the game presents quiz battles or special giant boss challenges, it’s a breath of fresh air.

 

How does Hyrule fit into this?

The Zelda influence is more than a coat of paint

Imagine this scenario in a proper Zelda title…

The Legend of Zelda is more than a skin for this game. Items to be used in battle to expose weak points or counter attack are ripped from the franchise. Several musical tracks and locations are as well. The items in question are used almost exclusively for giant bosses or smaller enemies, but rarely you can see situations to use them in movement. This is hardly necessary however.

Naturally, the giant bosses are a highlight. They do come across as more time wasters than challenges though, often being a distraction on a battlefield than a real challenge.

Perhaps this is a good time to mention the game can in fact be quite challenging. You can level up characters with Rupees should you not have time to grind. Skill trees however, require items. Items you can only get from enemies. There is a constant feedback loop but it does get tiring.

One big problem is in Adventure modes, when a certain character is needed that you haven’t touched. Better get the Rupees and items out to prepare them. It doesn’t take too long, but it can bog the pace of a good play session down.

That’s the other big hurdle with Hyrule Warriors. There will be a lot of grinding and most of it comes naturally but mixed with progressing simply being a process of repetition, it takes someone who loves Warriors to fully experience this game.

 

So, the Verdict?

How DO you enjoy this game?

There are several “Keys” to enjoying Hyrule Warriors.

This game ultimately has two main hurdles. The first is whether you like Dynasty Warriors. The repetitive gameplay is fine in short bursts, but if it doesn’t engage you, there is no point.

Secondly, be prepared to grind. There will be many times your progress feels stunted but keep at it. If performance drops don’t hamper your experience in any way and this game seems like it may be for you, then you will be in for a full experience.

Just don’t play it as much as I did in the first week. It’s fun but exhausting.

Hyrule Warriors: Definitive Edition gets our recommendation, if you’re willing to overlook repetition.

 

 

Thanks for reading our Impressions of Hyrule Warriors! Stay tuned for more impressions in the future, and even reviews! Of course as always, Happy Gaming!

Nintendo Switch eShop – UK Sales Charts (27/05/2018)

With Hyrule Warriors a week behind us, and Mega Man freshly released, how are the UK charts faring this week?

Numbers in brackets are previous positions based on: 20/05/2018 (Unless they haven’t moved) in the UK eShop

Can Mega Man climb the UK eShop charts?

The Mega Man Legacy Collections released only on the UK eShop in the region.

1: Stardew Valley – £10.99
2: Wizard of Legend (NEW) (Up from 8th) – £13.99
3: Hyrule Warriors: Definitive Edition (NEW) (Up from 5th) – £49.99
4: FIFA 18 (67% OFF) (Up from not Charting!) – £18.14 (Usually £54.99)
5: WonderBoy: The Dragon’s Trap (Up from 9th) – £17.99
6: Minecraft: Nintendo Switch Edition – £19.99
7: Donkey Kong Country: Tropical Freeze (Down from 2nd) – £49.99
8: Bloodstained: Curse of the Moon (NEW) – £8.99
9: Mega Man Legacy Collection (NEW) – £11.99
10: 60 Seconds (75% OFF) (Up from not charting!) – £2.12 (Usually £8.50)
11: Death Road to Canada (Down from 3rd) – £11.99
12: Rocket League (Down from 7th) – £15.04
13: Timber Man Vs. (Down from 3rd) – £1.79
14: Arcade Archives: Vs. Super Mario Bros. (Down from 11th) – £6.29
15: Yonder: The Cloud Catcher Chronicles (NEW) – £22.99

 

UK eShop Analysis

 

Interesting Hyrule Warriors shot up digitally but can’t claim the top from Stardew Valley. The game is very limited at retailers such as Amazon, so this will persuade many to go digitally. Donkey Kong also begins it’s fall.

Timber Man falls fresh out of sale, and Rocket League continues to be pushed down by new releases as does Arcade Archives. Death Road to Canada fell sharply after the sale ended there too.

Speaking of sales, 60 Seconds appeared in the charts for the first time. Wizard of Legend has made a name for itself as well, climbing fast. WonderBoy also maintains a high spot after leaving a sale.

New release really dominate this week. Bloodstained and Mega Man both fill the middle of the charts, but Legacy Collection 2 is nowhere to be seen. Maybe it will appear in coming weeks?

The real story is the sale on FIFA 18 (Now being sold for a higher price I must stress!) has catapulted it once again up the charts. Yes, Runner 3 is nowhere to be seen.

 

Next week we will see if any indies can prove powerful forces on the storefront, and if Mega Man can get the second collection on the board. Maybe Hyrule Warriors will even hit number one? Happy Gaming!

Nintendo Switch eShop – UK Sales Charts (13/05/2018)

With the release of Donkey Kong a week gone, how has the UK eShop chart settled this week? Are the regulars still high?

Numbers in brackets are previous positions based on: 06/04/2018 (Unless they haven’t moved) in the UK eShop

Donkey Kong could stay at the top of the UK eShop charts this week

Has Donkey Kong maintained the number 1 spot?

1: Donkey Kong Country: Tropical Freeze (NEW) – £49.99
2: Stardew Valley – £10.99
3: Rocket League (Up from 4th) – £15.04
4: Timber Man Vs. (NEW) (10% OFF) (Up from 12th) – £1.61 (Usually £1.79)
5: Minecraft: Nintendo Switch Edition – £19.99
6: Football Manager Touch 2018 (Down from 3rd) – £29.99
7: Death Road To Canada (NEW) (20% OFF) – £9.59 (Usually £11.99)
8: Arcade Archives: Vs. Super Mario Bros. (Down from 7th) – £6.29
9: Sonic Mania – £15.99
10: Robonauts (Down from 6th) – £13.49
11: Mario Kart 8 Deluxe – £49.99
12: Raging Justice (NEW) (10% OFF) – £8.99 (Usually £9.99)
13: Celeste – £17.99
14: Bridge Constructor Portal (34% OFF) (Up from not charting!) – £8.90 (Usually £13.49)
15: Kirby Star Allies (Down from 14th) – £49.99

 

UK eShop Analysis

 

So all in all this has been a quiet week on the UK eShop. First note is that yes, Donkey Kong remains in the top spot as expected.

The usual top 4 of Rocket League, Football Manager, Stardew Valley and Minecraft all hold high positions with Arcade Archives maintain a mid chart position.

Death Road to Canada and Raging Justice both show strong openings no doubt helped by their launch discounts.

Kirby is about to drop from the charts again as Mario Kart holds it’s position as the quintessential Switch title. Bridge Constructor Portal makes a resurgence thanks to a discount.

Most interesting this week is Sonic Mania and Celeste maintaining their chart positions. These games appear to have long legs on the eShop.

 

That’s all for this week! A good showing both from indies while DK rules! See you next week where things will be very different with the launch of Hyrule Warriors: Definitive Edition! Happy Gaming!

Nintendo 3DS: It’s Time To Move On…Slowly.

The 3DS Family is now almost 7 years old, and I see two camps. Those who don’t want to upgrade to a Nintendo Switch for things that were on 3DS previously, and those who want it to die immediately.

 

REPUBLISHED MAY 3 2018 – Nintendo themselves have clarified the stance on the 3DS going forward:

“[The 3DS] has an ample software lineup at a price point that makes the system affordable especially for parents looking to buy for their kids. We expect that demand to continue during this fiscal year as well, so we will continue to sell the product”

“Given that Nintendo Switch is a home gaming system that can be taken on the go, this situation may change if it grows from being a one-per-household system to a one-per-person system. But the price of Nintendo Switch is not something with which most parents would buy a system for every one of their children in a short period of time. Moving forward, we will work to ascertain what kinds of play people want at which price points, and as long as there is such demand, we will continue to sell the Nintendo 3DS system. I see the product coexisting with Nintendo Switch at this point in time.”

 

Original Story – December 2017

 

So this is an interesting position we find ourselves in. Nintendo 3DS launched in March 2011, meaning very soon, it hits 7 years old. For any console that is exceptionally good, as the average tends to hover around 5 years, with exceptions being the DS, 3DS, PS2 and the entire 7th Generation of consoles. You could probably say 7 years is now the new average.

In reality, at this stage, we should be looking to the future, even with the New 3DS/2DS lines, you can only get so much out of the systems, and as shown with Pokemon, and as explained by the developers, that ceiling has been hit. You can’t push it anymore than you already have, and again, 7 years? That’s a great time to move on.

Thing is, I see two warring sides to this.

 

On one hand, we have the Pokemon fans primarily. They say the newly released New 2DS XL is a sign it’s not dead, and the move of things like Pokemon to Switch are just cash grabs, and that they should just keep making games for 3DS. Why should we have to upgrade, they say.

Okay so first off, you’ve had to do this before. Remember Pokemon Crystal? You needed a GameBoy Colour. Then a GBA, DS and 3DS. Now it’s Switch. This isn’t new and part of the industry. You can’t be held back for so long and you need to move forward, heck most consumers encourage it.

The concept that you wasted your money…well that depends on your individual perception of value. If you bought a system just for Pokemon, you would know an upgrade, like with anything technological, is inevitable. It will happen no matter what. You can’t expect the system to last and be supported forever.

With regards to the argument they just released a New 2DS XL, they also released the Wii Mini a year after the Wii U. Did that mean the Wii was still kicking? Not really, unless you count the licensed games and Just Dance. I will come back to the New 2DS XL though, it ties in to something else.

 

What about the other side of the argument?

The other side of the crowd simply wants the 3DS line dead, as soon as Switch is out, citing it takes away development resources and there is no reason the games shouldn’t be on Switch.

First off with this one, do you remember how everyone reacted to the near empty final year of the Wii? Yeah, that’s how support used to be handled at the end of a console life by Nintendo, and people hated it. But here, people want it? Why? It’s a dumb decision and should never be done that way.

Regarding the games still coming to 3DS, yes they could have been made with Switch in mind, ignoring late localizations like Dragon Quest. The majority of first party titles have been smaller studios owned by Nintendo, outsourced remakes like Metroid and Superstar Saga, or again, late localisations. Or third parties, who do whatever they please, and Nintendo would be very unwise to turn around and say hey, stop making games for the 60 million plus 3DS systems out there. They already had a bad rap with developers for their controlling ways with the NES, why go back there and force people onto a new platform?

 

Secondly, really now? You want them to throw away all investment into well in-development projects and have the extra time, money and man hours put into changing everything for the new architecture of the Switch, its features, and HD development? Sure some 3DS games have been ported up, like Monster Hunter XX and Resident Evil Revelations (Albeit that was ported elsewhere first) and games like Fire Emblem Warriors came out on both systems, but doing that is in of itself splitting the game in two sides. One version will be inherently inferior, but unlike a game across Vita and PS4, there is nothing gained by having the Switch version except TV play and maybe a boost in sales from the limited install base, and an extra feather in the library of a young system. IT would likely sell to the biggest audience anyway (Obviously), and frankly, many companies wouldn’t want to spend the extra time and most importantly money.

Is this normal?

 

This is the thing, systems are allowed a crossover period. It’s normal. Normally the last few already in-development first party games trickle out, and third parties catch up with localizations and support dries up over a year or two, save for the odd third-party game to cash in on the install base and drive software sales from, get this, late adopters.

So coming back to the New 2DS XL, it is the Wii Mini to the 3DS. The PS3 Super Slim. The Xbox 360 Elite. When manufacturing a system gets cheap enough, it’s actually very wise to leverage that huge back catalog accumulated over the years the system had, and sell a revised, cheaper to make, more affordable to the consumers budget system, which is exactly what the New 2DS XL is. For suspiciously half the price of a Nintendo Switch (Wink wink) you get the entire 3DS backlog (And DS backlog too!) on a now very cheap to make system.

As a deal to late adopters, those who pick up systems late in life, it’s a great way to squeeze potential last sales with a low price and huge catalogue of games. Just as the PS3 and Xbox 360 and even the Wii were sold for a few years into their successors lifespans with their cheapest models and games, so will 3DS.

This image tells a thousands stories on its own…

7 years is a very long time, and for Pokemon and other games, they have a new home, a new ceiling to jump towards. This happens with any system, and any system is wise to be revised and made the budget option for families or Little Timmy’s first system. This extends to even the PS4 Pro and Xbox One X now: The premium models, like Switch, to their now cheaper to make, huge catalogue, revised systems in PS4 and Xbox One S. Difference here is yes, it is a completely different ecosystem, but the reasoning is the same.

It’s time to move on, but it’s not wise to just kill the system where it stands. Let it trickle out slowly, as other systems do. Oh, and please, get used to the idea of upgrading your hardware, it’s been 30 years already.

 

As always if you enjoyed this article, give it a share on social media and leave your thoughts below, and until next time, Happy Gaming!

Mid-Tier Games: Why We Love Them and Want More!

Mid-Tier Games are some of the highlights of the industry. But where did they go and why are they now returning?

 

Sonic Mania is a perfect example of a mid-tier release from a major company

A perfect example of a “Mid-tier” game!

The immediate thing any gamer needs to understand is the distinction between a Mid-Tier or “AA” game, and something that is commonly called a “AAA” game. The difference is actually night and day!

A “AAA” game is quite simply a game with huge potential reach in terms of customers. monetization and one massive budget backing it all up are other features.

A “Mid-Tier” game is a sizeable project, but marketed within reason. No game will be blown out of budget. A game knows the audience and the publisher will be happy reaching them. It doesn’t need to sell tens of millions after all.

Not every game needs to be Call of Duty in terms of sheer size or market value. Indeed every company will have a few massive well-known titles but a good developer leaves room for the smaller games.

 

So what are these smaller games?

Crash Bandicoot returned in 2017 with what can be best described as a AA release

Crash Bandicoot N. Sane Trilogy is the perfect example of a big company stepping back into Mid-Tier gaming!

Smaller games come in all shapes and sizes. Companies are fond of putting out experimental ideas and seeing how well they sell. Franchises can even start as a smaller release and explode into the mainstream!

Splatoon was originally a smaller release. Simply a unique idea that ended up exploding in popularity to become on of Nintendo’s top franchises. Sticking with Nintendo, a franchise like Yoshi or Kirby also falls under this category. Notable and recognised characters that won’t sell in high quantity, but will make a return on investment.

PlayStation is also very good at pushing Mid-Tier releases. Gravity Rush, Fat Princess and LittleBigPlanet, all sit alongside the big releases. So why are these games all so important?

 

Why are smaller games so important?

Bayonetta 2 is a game that also fills the smaller game niche.

Bayonetta 2 is yet another example of a game that fills this niche

Try and imagine a system like the PS4. It gets all the huge AAA yearly releases. It holds the top of the tier first-party titles. But imagine the system without Persona 5, without Nioh, without Ratchet and Clank. Do you start to see what is missing?

Smaller games provide one key thing: Variety! If your system has nothing but huge games that need to sell millions for the publisher to consider it a “success”, then you will be presenting a surprisingly narrow selection of games.

Smaller games can afford to offer different experiences. They don’t need to cater to as many people as possible after all. Can you envision a Kirby title with the budget and scope of Call of Duty? That would never sell enough to be worthwhile. Yet being a mid-tier game allows Kirby to be unique, to be different and offer something worthwhile to a library.

So why are these games making a resurgence?

 

This is an easy answer. Cast your mind back to a decade ago, the height of the Xbox 360 and PS3. Everything wanted to be Call of Duty, the next blockbuster hit. The industry chases trends, currently Battle Royale games apparently, and the trend was to go big.

Even first party developers fell to this. When was the last Jak and Daxter? Sly Cooper? F-Zero? The mid-tier game fell to the side in pursuit of mega hit after hit. Every kind of game has a place in the market, but what felt strange was the almost overnight shift.

It’s hard to look back on the PS3 and PS4 and not wish it was like the PS2. Yes they got smaller games, even from first parties. Doesn’t it feel like they haven’t been pushed like they used to? Gravity Rush 2 is losing online connectivity, though that was recently delayed. I didn’t even know Fat Princess was a thing that existed. Tearaway isn’t mentioned anymore.

New games like Concrete Genie show up for sure. But it’s not in the volume it used to be. The variety suffers.

Metroid Samus Returns is a recent example of a smaller title and revival of a franchise

Metroid: Samus Returns was not only the revival of a fan favourite, but a commitment to smaller titles

The same happened for Nintendo. Only recently have we seen renewed interest in smaller games. A few popped up on Wii U and 3DS but Switch singled a shift. Snipperclips, ARMS, Bayonetta (Again). The Wii U had Wonderful 101, Captain Toad and 3DS has BoxBoy and Dillon.

The games supplement the library of huge titles and this is what makes a system truly attractive. Variety. It’s where Microsoft has fallen short. Swamped with the huge releases but smaller releases are hard to come by especially on a first party front.

 

So where are we going next?

 

Well this is also easy to predict. Third party developers will forever be inclined to pursue the big hits. They locked themselves into a cycle of monetization and marketing. Some are branching out to smaller games like Activision with Crash and Spyro or EA funding smaller titles from indies. By and large however that will remain a smaller part of their strategies.

Where this really comes into play is with the platform holders. They can throw out as many small titles as they want alongside the Marios and Uncharteds of the world. They have the resources and hardware sales to accommodate it.

It’s from first party software that you see the most variety. This word keeps popping up but to truly have something for everyone you need to be varied. Know that a game will sell only so much and plan accordingly.

Sometimes appealing to more people over multiple lower selling titles is better than aiming for the top every time.

 

 

Thanks for reading, and if you agree or disagree, feel to shout on social media. This is an interesting discussion spurred by trying to work out where I find my enjoyment for a system as a whole, naturally it’s that word again: Variety.

Happy Gaming!

Behind The Game Update – 02/05/2018! Inklings Approaching!

Surprise! Meet the NL Inklings!!

Yep, finally after who knows how long, we’ve got our own domain (Obviously, it’s why you’re here!) and we’ve now integrated the NL Inklings!

The NL Inklings logo!

The NL Inklings logo used on all our streams and media!

What are the NL Inklings? Well it’s a Squid Squad for Splatoon 2 that we here participate in (I happen to be a tyrannical overlord or something like that…) and we live stream matches sometimes!

But that’s not all! On our official Discord (Link in the bar above!) we set up matches and cooperative efforts for other games like Minecraft, Rocket League, Overwatch, Pokemon and more! So come on by, check the Discord widget on the side of the site to see who is online and get an invite!

We also have @NLInklings Twitter updates. Give it a follow if you want to know when we are streaming some Splatoon action! It’s down the side of the site too!

We aim to have sessions every Saturday (Splatterday!) at 7pm BST/8pm GMT!

What does the NL Inklings community do?

The Binding of Isaac Session 3 - Available on YouTube and Twitch.tv

An example of our advertising for streams

But that’s not all! We now have live stream integration too! What will this mean? Well if you’re viewing this site on a desktop, you will get a notification that we are live on Twitch! Simply click it and boom, there you go. We will also publish posts to watch the stream embedded if you wish!

We will be live streaming play-throughs for future reviews, fun, competitive gaming with the Discord crew and maybe even more. Follow on Twitch or @BritishPlaying on Twitter for immediate notifications about those events!

 

That’s all for now! More will follow in the week! Keep playing and happy gaming!

Nintendo Switch eShop – UK Sales Charts (22/04/2018)

This week in the UK eShop sales charts we get to see just what is going on with Football Manager, if it can hold its top spot after rocketing up the charts, and what other indie and third-party releases are sticking around yet again!

 

Numbers in brackets are previous positions based on: 15/04/2018 (Unless they haven’t moved)


1: Football Manager Touch 2018 (NEW) (Up from 3rd) – £29.99
2: Oxenfree (Up from 8th) – £15.99 
3: Stardew Valley (Up from 4th) – £10.99
4: Minecraft: Nintendo Switch Edition (Down from 2nd) – £19.99
5: Shovel Knight: Treasure Trove (Up from 7th) – £22.49
6: Rocket League (Down from 1st) – £15.04
7: Don’t Starve: Nintendo Switch Edition (NEW) (Up from 13th) – £17.99
8: Arcade Archives: Vs. Super Mario Bros. (Down from 5th) – £6.29
9: Streets of Red (NEW) (20% OFF) – £5.03 (Usually £6.29)
10: Robonauts (80% OFF) (Up from not charting) – £2.69 (Usually £13.49)
11: Adventure Pals (NEW) – £10.79
12: Sonic Mania (Up from 14th) – £15.99
13: Celeste (Up from not charting) – £17.99
14: Mario Kart 8 Deluxe (Down from 11th) – £49.99
15: Kirby Star Allies (Down from 12th) – £49.99

 

So take aways for this week? A few things really. First, sales of Oxenfree and Shovel Knight have propelled up the charts to actually dismantle the usual three suspects of Rocket League, Minecraft and Stardew Valley.

Football Manager is very likely to remain a chart topper along with the usual three for some time now, especially at £30. Arcade Archives VS Super Mario Bros also continued to linger in the middle of the charts.

Don’t Starve seems to be selling really well, still climbing up to a respectable 7th. Streets of Red and Adventure Pals are the other new indie entries this week, one with a launch discount, locking themselves notable sales over other entries.

Celeste has also returned, as has Robonauts with a huge discount. UK gamers love cheap and cheerful after all.

More of note is the continued presence of Mario Kart as the evergreen digital first party release, as Kirby is about to fall from the charts entirely. Not surprising, but Mario Kart will also likely drop in the coming weeks with the release of Donkey Kong.

 

So that’s it for this week on the Switch eShop in the UK! Join us next Sunday when we see if Football Manager can remain on top. It probably can, it’s football. I said this last week too.

Pokemon Switch May Look Like A 3DS Game….Sort of (Speculation!)

So an unverified image has me thinking about Pokemon for Nintendo Switch, and how things are lining up to give us an idea of how the game will at least look.

 

Pokemon Switch is almost expected to launch in 2018, we find out if that has changed with Nintendo’s financial briefing on the 26th of April, but an unverified image doing the rounds that no one can seem to debunk is leaving some concerned. However, that concern is probably not justified.

 

So this image is quite simple, it shows a trainer in a water area riding a Lapras, like in X and Y, Sun and Moon etc. and while this isn’t new, the art style and quality of the visuals shown show what many call an up-scaled 3DS game. This obviously is leaving many disappointed, as Switch is leaps and bounds more capable than the 3DS.

However, I posit that this…is exactly what we are going to get. It is in essence going to be a “3DS game”. At least, underneath in the code it is.

 

What am I talking about? Well there are a few things pointing in this direction that the Switch game will reuse the engine used for the 3DS games, hence the similarities, just updated for HD and more complex animations and effects and so on.

First is the most well documented – the in battle models for Pokemon up-scale to HD with simple mods in the “Citra” emulator for 3DS. They look strikingly good and with some new texture work, the models are already HD.

Creatures Inc., the company responsible for modelling Pokemon, has evidently future proofed the geometry of the models, and with some touching up, as shown by the simple mods on 3DS, they are already good to go for HD development. A simple time-saving measure of course, but it is notable that the 3DS engine can support what is easily a HD model (Textures aside).

 

However, if we are to go even deeper than that, there is one fact unifying the 3DS and Nintendo Switch that makes use of the 3DS engine very probable: The Nvidia Tegra X1.

 

 

Now what do I mean by this? Well it’s simple, the Tegra X1 is an ARM based chip. What is ARM? ARM is simply a RISC architecture (Reduced Instruction Set Computing). This means it takes fewer cycles to perform instructions. What ARM exactly is, isn’t important.

So ARM is the underlying architecture of the Tegra X1 used in the Nintendo Switch, it makes sense, it’s a battery-powered device. But what many people don’t know, is the 3DS is also an ARM based system.

Now the 3DS chips are significantly less complex than a Tegra chip, obviously. Dual core, much lower clock speeds, ARM11 chips vs the much newer technology and faster speeds of the Tegra, but the point stands that at their base, the level at which operations are performed, they share an architecture. Now there may be differences between the 3DS and Switch in how advanced that architecture is, but the way they process information will be remarkably similar at least.

 

So what does this have to do with the 3DS Pokemon engine? Well, everything. Why would they make a brand new engine, when the one they already have can store and use what are effectively HD quality models, be very easily modified to use said models at high resolutions, and is designed for the ARM architecture?

My reasoning is that Game Freak will port at least the core of the 3DS engine. The work has already been done. It’s compiled for ARM, and it already handles some of the assets at a level many people are happy with, just not on the 3DS hardware.

They most likely won’t bring the engine as is, instead choosing to modify that common base for Switch for API use and to better utilise what the system can do, but the image shown above that shows the rumoured appearance of Pokemon in HD?

It may not be that far from the truth.

 

 

Thanks for reading, and I could as always be completely wrong, who knows? They could CryENGINE for all we know! Whatever the game looks like however, I am fully prepared for an evolution of how it looked on 3DS, if the work has already been done at least use it.

Of course feel free to share this, see what you think, maybe someone out there knows something I don’t about the relationship between 3DS and Switch that either debunks or enhances this theory, but that’s all it is for now, a theory. Happy gaming!