Impressions: Crash Bandicoot: N. Sane Trilogy on Switch

Crash Bandicoot on Nintendo Switch is a perfectly serviceable, graphically sound port. However, it has an air of laziness around it.

 

Crash Bandicoot on Nintendo Switch is perfectly fine. These remakes of the original trilogy comes over, gameplay intact from PS4.

Naturally the resolution is lower at 720p when docked, and lower in handheld mode. With this comes graphical downgrades. Some expected, like shadows and the fur textures being limited or removed. Some however, like reflective surfaces, are omitted entirely.

These missing aspects certainly stand out, even compared to the PS1 originals. It’s no deal breaker, but in certain stages like the future themed areas from Warped, lot of charm is lost. This was clearly in the name of smooth performance, as the game maintains a fairly constant 30fps.

Reflective surfaces are missing...for some reason.

Reflective surfaces are completely missing in the Crash Trilogy.

 

So What’s In The Box?

 

Crash Bandicoot: N. Sane Trilogy is a collective remake of the original Crash titles. With this comes various improvements, notably to Crash Bandicoot (The Original), such as better game design choices. This includes making Gems easier to get, forgoing the No Deaths requirement outside of Colour Gems.

Not all changes are positive. The use of one unified physics scheme across all 3 games (Based on Crash 3) leads to conflict with level design in Crash 1 and 2. This is simply due to level design in a platformer being built around what the character can do, with Crash 1 and 2 at times simply not being built for Crash 3 controls.

Additionally, some vehicles control with unusual weight and slow turning that limits mobility, adding frustration to Crash 3.

Further, the DLC stages Stormy Ascent and Future Tense are included as standard alongside various Quality Improvements made since the initial PS4 release.

Ultimately, this is the definitive way to experience all 3 games. As the de facto portable experience, this release is excellent.

Crash on Switch is the de facto portable experience.

This is a very feature rich package!

 

It’s Not All Sunshine in Wumpa Island…

 

So let’s address the downsides of this port. First, as noted, it doesn’t look as good. I feel as though some cutbacks aren’t necessary but if it’s in the name of smooth performance, it’s agreeable.

Now we know this port only exists because of a sole engineer proving the game would run, on their own time. 

This lack of interest in even attempting to get the game running by the development staff hints at corporate apathy. There are Switch specific issues that hint at a lack of care on various parties.

Firstly, using any controller other than Joy-Con while docked, before undocking the system, leads to the game being unable to recognise the Joy-Con in Handheld mode. This means using a Pro Controller on your TV before swapping to handheld mode, means you need to reboot the game.

Further, swapping which wireless controller you are using, at least when undocked, leads to the same problem. The game doesn’t respond to swapping controllers or modes unless you use the Joy-Con.

Who holds responsibility for this we will never know. Is it Nintendo for not performing adequate checks during the Lotcheck process? Is it Toys For Bob, the team behind the port? We may never know, but Crash Bandicoot on Switch doesn’t support these basic aspects of the system.

 

So What Do We Think?

 

I am extremely mixed on this release. On one hand, the game is smooth, responsive and absolutely worth a purchase for fans. If you have another console, this becomes a tougher sell, but for a portable Crash experience, this is fantastic.

The catch is some cutbacks feel extreme, and the lack of Switch functionality including screen recording (though this may be tied to CPU usage by the game) and controller swapping leaves a sour taste.

This feels like the most basic of ports. Its solid, it’s a great game, but it doesn’t react to the basic functionality of the system. As noted, it’s like the port was rushed and not intended.

But that doesn’t deter that this is a great way to experience the game. If you can overlook the cutbacks and system specific issues, this is an absolute must for platformer fans.

 

That’s all for this Impressions piece! Crash is back (Again!) and we hope you have fun wumping from islands and through time. Let us know what you think on social media, and Happy Gaming!

Behind The Game Update: 8/1/2018

It’s time for our monthly update, a little later than usual, as some things have only just come to light.

 

So first off, yes, Metroid Prime (Both review and BTG article) have yet to surface. Long story short I have hardly had the time with some other commitments going on, and more on that later.

Those will happen sometime in the next few weeks. I do have a few smaller games up on my desk to review of course in the meantime, such as Sonic Advance, FAST RMX and Crash Bandicoot. Look forward to those!

Further, we are toying with the idea of videos to go alongside the articles. As someone who already makes videos for YouTube, this wouldn’t be out of the realm of possibility, though it is dependant on time.

 

Okay so on that note, time. Over the holiday period I haven’t really given myself time off, from any one of my ventures, be it YouTube, this site, or game development. That’s not going to change except for the next few days immediately from the posting of this article.

As of Monday 8th January, I will be undergoing surgery, nothing major thankfully, on my foot. This is going to temporarily wipe my mobility and prevent me from getting around the house, let alone out to do things. So articles may slow this week. I will be having a potential second round of surgery in the year as well, so the same will apply then.

Of course there is the 4-10 week recovery time which will be hit and miss at the start. It’s a very “as it happens” kind of thing I am afraid.

Twitter is where you want to be for any on the fly updates about the site of anything else going on: https://twitter.com/BritishPlaying

Oh, and of course I have a job interview the day after surgery. That won’t sap any time from the site should I get employment, rather supplement it with actual income for once!

 

So with all that said stay tuned to social media, and Happy Gaming! I’ll see you on the other side of the knife!

Behind The Game: Games of the Year!

Rather than do a numbered list, we will just be posting our favourite games of this past year.

 

In reality, a lot of games I played this year were from years past, but I have picked up plenty of 2017 titles, so let’s dive right in, in no particular order of course.

There will be some close omissions, and a fair few popular games are ones I haven’t simply had the time or money to get around to playing this year, such as Persona 5, but I am most definitely aware of their impact and deserved praise.

 

Sonic Mania

Available on PS4, Xbox One, PC and Nintendo Switch

Developer: Christian Whitehead, Headcannon, PagodaWest Games

Publisher: SEGA

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We reviewed this game and gave it glowing praise, granted it isn’t perfect, as a testament to what makes a great, fast paced, replayable 2D Adventure. Be it the stunning visuals in all their HD Pixel-y glory, or the jazzy retro soundtrack from Tee Lopes, there is something for any fan of platformers to enjoy. If you want some retro 2D goodness, this is where you go.

 

Chicken Wiggle

Available on Nintendo 3DS Systems

Developer: Atooi

Publisher: Atooi

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From the 2D wizards at Atooi under Jools Watsham we have Chicken Wiggle. This game is certainly a welcome addition to the ever-expanding 3DS family that flew under everyone’s radars amongst all the Switch hype this summer. The gameplay is charming and simple, but buried within is the incredible level creation tools used to create the game with different objectives and the ability to share your creations with other players. Give this one a go if it’s your fancy. This is the prime level creation community game for 3DS!

 

Mario + Rabbids Kingdom Battle

Available on Nintendo Switch

Developer: Ubisoft Milan/Ubisoft Paris

Publisher: Ubisoft

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Another game we have written about before, this time in the form of a Behind The Game examination, Mario + Rabbids is a game that admittedly drew me in to tactical RPGs. My wallet cries already. Where other games have lost me on overcomplicated mechanics, Kingdom Battle strives ahead with simple but in-depth mechanics, and a true to form presentation backed up by Grant “Noggy” Kirkhope (Sorry Grant, but Twitter doesn’t lie!) and his traditional jaunty tunes bringing each world to life. This is a game full of surprises and well worth picking up, even if it can beat you down without mercy!

 

Metroid: Samus Returns

Available on Nintendo 3DS Systems

Developer: MercurySteam

Publisher: Nintendo

metroid

MercurySteam may have a history with Metroidvania titles, but nothing quite does their talents justice than Samus Returns. Sure the game can be difficult, very difficult at times, and it’s structure being based on Metroid II Return of Samus maybe doesn’t give it quite that open-ended Metroid feel we are used to, it is still a fantastic atmospheric and well-developed title, with unique twists to really make it stand out amongst its 2D Metroid brethren. Even just as an action game, you can’t go wrong here.

 

Crash Bandicoot: The N. Sane Trilogy

Available on PS4

Developer: Vicarious Visions

Publisher: Activision

Crash_Bandicoot_N._Sane_Trilogy_cover_art

Crash is back, and it is truly fantastic. Faithful (At times to a fault) remakes of the original trilogy from the PSone days, this is a trilogy available on PS4 that any PSone, platformer or retro fans want to nab. Difficult, charming, and true to the spirit of the originals we remember, this is the return the Bandicoot deserved. They even threw in some little bonuses and attention to details that fans will appreciate.

 

The Legend of Zelda: Breath of the Wild

Available on Nintendo Switch and Wii U

Developer: Nintendo EPD

Publisher: Nintendo

Breath-of-the-Wild-Walkthrough

So full admission going in to this: I’m not a huge fan of 3D Zelda. Something about the slower starts really turns me away. Up to the release of this game the only one I beat was The Wind Waker HD. So to my surprise, the speed at which this game lets you begin, let’s you learn and progress entirely at your own pace and gives you this huge captivating world you want to explore, even if the rewards aren’t all worth it. There are annoyances, but like many games above, this simply captivated me into continuing, just to see what was over the next ridge. This is a game I can safely say will give you an experience totally unique to you.

 

Snake Pass

Available on PS4, Xbox One, PC and Nintendo Switch

Developer: Sumo Digital

Publisher: Sumo Digital

snake-pass-key-art-no-logo

One thing I always adore in games is a unique idea, and this is no different. How do you do a platformer….without the power to jump? Simply put, you use a snake. Snake Pass caught my eye from day one just as something different. Another charming almost throwback to the past, with the unique challenge of learning the physics and how Noodle works to explore the levels. There are plenty of optional challenges should you desire them, especially going for 100%, but impatient sorts will find themselves in a bit of a tangle. Stick with it though, and you’ll soon see what makes this such a gem.

 

Snipperclips: Cut It Out, Together!

Available on Nintendo Switch

Developer: SFB Games

Publisher: Nintendo

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Yet another game that caught my eye due to its unique premise. You and a friend, or yourself on your own I suppose, co-operate and communicate in short puzzles that test your cunning, wit, and inevitable use of innuendo to refer to certain strategies. This is a game I am very happy to see get more content, if only for simple fun with friends. This is the top co-operative game this year for me, and nothing beats the blushing, laughter, and sound of gears turning in your mind when you sit down and play with friends for a few hours. You’ll be hard pressed to keep a straight face with this as your friend asks you to “Snip” them!

 

Super Mario Odyssey

Available on Nintendo Switch

Developer: Nintendo EPD

Publisher: Nintendo

H2x1_NSwitch_SuperMarioOdyssey_image1280w

Another for us platformer fans. Of course a successor to Super Mario 64 would be great but I had no idea I would be sinking 40 hours of my time, over a few nights, to get 100% in this game. I was unprepared for the variety, the creativity, the sheer joy at even simple actions, in a game that both looks back, and pushes forward. What it has is unique and incredibly solid mechanics and worlds, and only rarely loses focus with the sheer volume of content. This is a game you will come back to in years to come and still find new ways to approach things.

 

Splatoon 2

Available on Nintendo Switch

Developer: Nintendo EPD

Publisher: Nintendo

Splatoon-2-Main

Rounding out one of my favourite years in gaming so far is Splatoon 2, a game that manages to pull me back in for an hour or two a week just to mess around with the new content. Fun, colourful, and an improvement over the original, this is my multiplayer game of the year and for good reason: It’s simply fun. Not only does it capture the perfect “One More Round” mentality, but it keeps itself fresh week after week, and the sheer abundance of modes means every time you play, you’ll catch yourself trying something new. This takes an already unique concept one step further by simply giving you more bang for your buck.

 

 

Those are just 10 of my favourite games from this year. Of course I intentionally left out re-releases like Mario Kart and Mega Man, but some genuinely amazing games were also up for consideration.

I’m very glad to have had an amazing year in gaming with both big and small companies providing the good stuff in a multitude of genres and it’s a shame I can’t play them all. I have an ever-growing wish list of 2017 games I still want to pick up and play!

Yes there are the usual suspects, but one can’t forget this year for me has been a year of unexpected gems, and indie developers absolutely bringing their A game.

As always if you enjoyed this or have any other games you personally loved this year, please let us know on social media and give this article a share, and I will see you next time. Until then, Happy Gaming!