Virtual Console Is Dead As We Know It: Good!

Virtual Console as we know it will no longer be a thing on Nintendo Switch. Why is this such a good thing?

The announcement from Nintendo that NES games, 20 at launch, will be available as part of the online subscription has people in hysterics. 20 games at launch with more to come, as part of a larger package sounds like a good deal. It sounds like the solution people have been honestly wanting to the lacklustre Virtual Console. So what’s the issue?

 

Virtual Console as a name and banner has been discontinued.

Virtual Console as a brand is dead. Apparently.

 

It’s In The Name

Let’s be honest, Nintendo wants as far away from anything related to the Wii branding as possible. Virtual Console is very much a relic of that time. In 2006 this service was incredible. Buy any available retro game you want. This service continued on 3DS and Wii U starting in 2012, but things changed.

The reaction to this was one of disdain.

“Why should we buy these same games again?”

“It’s too expensive!”

“Why are they releasing the games in this way?”

By this point Virtual Console needed to evolve and modernise. At this time the way we consume small media like TV, Films, Books and Music became increasingly subscription based. Access to an all you can eat buffet where you pick what you want. Instead, Virtual Console acted as buying the meals individually.

So why are people angry it’s gone? Some are even saying they are upset as it was why they bought the system, expecting it, despite Nintendo never saying it was coming.

 

Seriously, Why?

NES games are offered as part of a subscription model

NES games with added functionality will be part of the subscription service

This is perhaps the most perplexing aspect of the matter. People are being very vocal that “Nintendo doesn’t want our money” once they announced Virtual Console would not be returning. To this I can only ask, well what did you expect?

If you spend the better part of a decade telling a company you aren’t going to give them your money, things will change. Nintendo DID want your money and still do, but the loud and constant vocal dissatisfaction caused a change of course. They want your money, but you made it clear they weren’t getting it via that method.

So when Nintendo modernizes their retro offerings, addresses the complaints by adding new features and a different monetisation…people ask why?

It’s because you asked for it. Don’t go to Apple telling them to add the headphone jack again and then ask them “Well what did you do that for?” when they do. Don’t ask me to slap you in the face for six years, and when I do, ask why I did it.

 

The Service Is Simply Evolving…Into a Service!

Xbox Game Pass is a solution to getting games for cheap in a buffet format

Game Pass is another example of a subscription service in gaming

Virtual Console had to evolve. It had to change and this is the evolution they chose. As part of your $20 a year (Or less on the family plan with enough people) you are getting 20 NES games at launch. $1 per game, with added online play like controller swapping and screen sharing. Also included in this is all the future games they will add. Not to mention online play and cloud saves and discounts!

The one concern is that yes, it would be hard to maintain that low price point when more and more games or systems are added. At some point it becomes a money sink. It just depends where that point is for the service. Of course people would much rather just buy the games again, although as noted they spent a long time not wanting to.

Is this an ideal solution? Not really. It leaves a lot of holes but it addresses the immediate complaints of Virtual Console. Perhaps as the service evolves it will develop a stronger library.

 

Virtual Console Simply Had To Go!

Vs. Super Mario Bros highlights the potential danger of retro games handed out piece meal

Vs. Super Mario Bros. refuses to stop selling for over £6

Switch owners love indies. Nindies as they call them. But what you don’t hear mentioned is how Vs. Super Mario Bros, yet another release of the game, is consistently in the eShop charts. What would happen if Super Mario World, or A Link To The Past appeared too?

Indies would be smothered. Heck look on 3DS at the impact the releases of the GameBoy Pokemon titles had. Nostalgia sells but it comes at the cost of something else selling.

Plus, no one can argue that buying the same game for £5 is good value. It isn’t. Sure effectively renting them isn’t stellar either but here we are in a world where every company in every industry does just that. Even software companies do it.

For the sake of the third-party scene and to modernise to how content is consumed in the modern age, the format had to change.

 

The Games Are Probably Still Coming Anyway

Virtual Console as we know it is gone!

Virtual Console as we know it is gone!

I’ll read the statement Nintendo gave to Kotaku in full, as this will highlight a very important final point.

There are currently no plans to bring classic games together under the Virtual Console banner as has been done on other Nintendo systems

In none-PR terms, and in terms a lot of people seem to be missing in a world of skim reading headlines: The classic games will not be sold under the name “Virtual Console”.

Nowhere does it say they won’t be coming. Nowhere does it say “No Classic Games”. Just that the games won’t be sold under that name.

Can we all calm down now?

What form of branding will it take? Probably the Classic range of systems, or the subscription, or compilations like those released by Capcom and SEGA.

Plus, this highlights something. The association that retro games from Nintendo absolutely MUST be branded Virtual Console reminds us of the Wii U. Remember that back then the problem was the name, the branding became too synonymous with one specific thing and became a mess.

Now Virtual Console is the name demanded to be applied to retro releases. They want to break this connection to past brands that frankly shouldn’t be around. Most certainly not if they want to evolve going forward in a modern world.

 

So What Does This All Mean?

Perhaps overall this shows that people get too hung up on names? This is the reality of an evolving business, one that faced backlash from consumers. But now those same consumers are missing that they are why it changed, they are why it evolved. Yet they wonder why.

People also fail to see how the market has changed, and how this approach to old games has to change to accommodate that.

Whether or not this is better is up for debate, but one thing that is certain is that it was necessary to change.

Thanks for reading, don’t forget to hit those share buttons! Let us know what you think of thee retirement of this brand, and Happy Gaming!

Sony’s Backwards Compatibility on PS4…is Bad.

Sony needs to remember that the PS2 set the standard for native backwards compatibility when they say “No one really uses it”.

 

I cannot fathom what is happening over there now, beyond having enough sales to justify doing whatever they want: The backwards compatibility on PS4 for PS2 games (Which yes does exist), is absolute horrendous.

So I hope it goes without saying, but the PS2 set the standard with native PSone support, and the games ran fine. This was part of the hardware, all was well, this was then followed by the Wii, Wii U, Xbox 360 (Somewhat), DS, 3DS, you get the idea. The standard was set by PS2.

Jump forward to PS3, it had PS2 hardware to run PS2 games in it, but that was later removed to save money, a wise choice under the circumstances. However, the ability to pop your PSone CD in and play away remained, and again, it ran fine.

What the PS3 did eventually allow, was the ability to download PS1 and some PS2 games as “Classics” and play them, only emulated.

151355-sonic-heroes-screenshot

PS2 Classics on PS3 as emulated titles is a mistake. Let’s take Sonic Heroes for instance, which is available as a PS3 download and emulated on PS3. Frame rate problems (More so than the original!) and some errors that I can’t really explain, like boss text not fading away properly. It’s not the best.

But to compound the issue let’s look at PSone Classics, namely the Spyro Trilogy, and we begin with THIS little gem, courtesy of the PlayStation Blog from 2011 (Yes, I remember).

The journey from PSone disc to PSone emulation can be a long one – here’s the short version.
We make sure we’ve got a good copy of the original disk (or discs if there are localised versions), then the game is cleared for publish by our legal department.
Why are some games available on the US Store but not available on the EU Stores?
The million dollar question…
This usually comes down to either publishing rights or bugs that occur within the emulated PAL version that did not occur within the NTSC emulated version. There are several PAL titles that don’t play well with the emulator because of a PAL-only copy protection system that was used in several key releases, and sometimes other bugs occur at random.

Source

tenor

So what do I mean? Well with the Spyro Trilogy we got the American localizations (The system doesn’t hide this fact!). What sucks is this “It needs to be bug free and play well with the emulator” is absolute horse manure.

The three Spyro games on PS3, at least in the UK, have near constant slow down, frame drops, and musical errors. Yet if I pop my PS CD in there and play it from a disk…it’s fine. Flawless. What happened? Is the emulator that bad? Why not just make the games run natively?

Of course even native ports aren’t safe. The HD re-release of Ratchet and Clank 3 as part of the Ratchet and Clank HD Trilogy is a mess, with audio screw ups, either mis-timed or bad loops, and even scripted cutscenes playing out wrong (Just look up the Momma Tyhrannoid fight from 3 for that spectacle!). So when bringing over past games either as emulations of remasters, the track record isn’t great.

 

bullshit

 

Now we get to the big one: The PlayStation 4, the most powerful base system of the time. It outpaces the Nvidia Shield, Nintendo Switch, and Xbox One quite comfortably. You’ll see why I mentioned those shortly.

For reference, the Xbox and Gamecube surpassed the PS2 in performance, PS2 games were nowhere near as demanding or advanced in fidelity or polygon counts.

So this begs the question, why does the PS4, again a powerful system, have issues emulating the PS2, when the weaker Xbox One and Nvidia Shield can emulate the more advanced-than-PS2 systems in Xbox and Gamecube, with no issues?

 

In these two videos you can see frame drops, skipping images, jumping images, it’s all over the place and a total mess.

Sure we get up-scaled to 1080p and trophy support…but if the trade off is a terrible performing PS2 game on a PS4, then what is the point?

I have yet to try Jak 3 and personally I don’t want to, but the original Jak and Daxter was no better, with some moments becoming brief slide shows and one boss fight running routinely below 30fps it felt like.

dafuqdafuq2

 

Now the coup de grace: Both the PS3 releases as part of the HD Trilogy, and these PS2 Classics for Jak, have separate trophy lists, however, I can easily check both from my PS4, mobile app, website…the list goes on. It’s evident the two sets of games, despite being the same games, have separate lists.

This is something I can easily check, yet for some reason, despite trophies being a part of my account and Sony being very capable of checking if I already own the games, you don’t get a discount on these facades of PS2 “Classics”. Full price, which is upwards of £30.

To compound this further, the PS3 re-releases I actually bought digitally, and thus is part of my account’s purchase history! Still no discount. Unlike Microsoft, who let you pop a disk in and download it onto Xbox One when available (Something the PS4 could do with your original PS1 and 2 disks!) to see if you bought physical copies, or simply checking your account and giving you the games if you already downloaded them….you need to pay again.

Hell, let’s get really archaic with the Wii. That didn’t even have an account system, your purchases for the Virtual Console were locked to your hardware, but via system transfer, your Wii U can see what games you already had on Wii Virtual Console, and gives you a very sizeable discount on the Wii U versions when available!

discoun

Yes. Even the damn Wii got this right. It was cumbersome, but they found a way to do it. But here, all the data is right there, multiple times over as it happens, in my account and…nothing. Full price please, have some butchered releases.

I don’t like that.

 

To end, I’ll quote my favourite man who should himself hire some PR guys: Jim Ryan! Remember what he said about backwards compatibility?

“That, and I was at a Gran Turismo event recently where they had PS1, PS2, PS3 and PS4 games, and the PS1 and the PS2 games, they looked ancient, like why would anybody play this?”

You know what Jim? I have to somewhat agree. Except instead of criticising the graphics, I’ll modify your statement a little.

The PS1 and PS2 games, they ran worse than they did initially, even though it’s far more capable hardware, like why would anybody play this?

That’s the question I find myself asking. Why? There is absolutely no reason for it to be this way. Everything about Sony’s approach to backwards compatibility is wrong, which is a shame as they spurred it into an industry standard.

Plus, Jim Ryan, at the rate you all churn out these maligned releases, for the sheer gaps between releases, for all the effort that clearly goes into these, if this is the resultant quality….keep them.

 

Thanks for reading! What do you think about PS4 BC in this day and age? Is it acceptable? Let me know in comments or on social media, and until next time, Happy Gaming!