Ys VIII: Lacrimosa of Dana (Nintendo Switch) | Review

Title: Ys VIII: Lacrimosa of Dana
Platform: PlayStation 4, PlayStation Vita, PC, Nintendo Switch
Reviewed On: Nintendo Switch
Developer: Nihon Falcom
Publisher: NIS America

Copy Provided By: Bought it with my own money!

Ys VIII: Lacrimosa of Dana

“Yeah, I Am AWESOME!”

 

If you’re wondering where I have been since my last article, this game is the sole culprit. Never since Xenoblade Chronicles X has a game grabbed my attention so thoroughly and kept me hooked from start to end over nearly 50 hours of playtime.

First I would be remiss to not mention the soundtrack. As I have been told is normal for Falcom titles, this game nails a mix of sombre, energetic, rock and orchestra at just the right moments. Such variety keeps the game from feeling stale and helps push it’s identity as an adventure first and foremost.

Below are two examples of this varied soundtrack: The Theme of Dana, and the theme for the first area of the game proper.

 

Story of Ys VIII?

In terms of plot, Ys VIII is relatively simple. What you get is a very personal story, around a group of castaways on an island simply trying to survive and escape, before the greater mystery unveils itself and the two segue into each other very well. The star of the show isn’t the overarching plot lines, which do keep you guessing, but the Castaway Village.

Every character in your party of 6, or any of the people you rescue, and wholly unique. Some are snobbish aristocrats. Some are military men with a more artistic side. One is an insufferable artist. This clashing of characters and ultimate teamwork is incredibly satisfying to watch as almost everyone accepts that they are kindred spirits despite their backgrounds.

You spend a lot of time learning about them, via the timed side quests you get, and gifts you can hand to them. This raises their approval, which improves how you do in the Raid defense missions and Hunting missions. Maxing out Approval nets you a fully voiced heart to heart conversation with the character in question too, revealing more about the small but varied cast.

Of course, raising approval, taking part in raids and hunts all raises the main character, Adol Christin’s, “Reputation”. With a high enough reputation stat by end game, you earn the best ending and bonus content.

Some typos do litter the story.

Sometimes the text in Ys VIII can be a funny read though. But this is rare.

How Is The Gameplay?

Ys VIII is an Action RPG. You use Y to switch between your active party members at any time, which is handy for enemies that require a certain weapon type.

This kind of dynamic means you will never be short on health, and battles can be quick or slow depending on the volume of enemies and how you approach them. Using charged attacks lets you use Special Skills, which level up independently of characters and have various effects such as counters, ranged attacks, Area of Effects and more. 4 can be assigned and swapped out at any time, just like party members.

Bosses are also a highlight, a range of impressive beasts to take on that all require different strategies.

Bosses in this game can be imposing.

Bosses in Ys VIII can range from small to gargantuan.

Combat is incredibly fluid and frantic, and with status effects and plenty of customisation the game never feels stale, in even in the more restricted Dungeons, where you want to craft meals and bring medicine to help along.

Characters also have gear to equip. These impact stats via one body piece and one arm piece, with two accessories. Further, the Switch release comes with all included DLC costumes for some visual variety.

 

Progression?

Adventure Gear is an excellent feature that assists in what is a Metroidvania style structure. Each area connects to another by either immovable blockade that requires rescuing castaways, or Adventure Gear that is found as you progress such as a Double Jump.

These always come right as you start to feel restricted, and exploring previous areas leads to more items, gear and Castaways. This constant loop of exploring, reward and crafting items, weapons and more, leads to a very satisfying experience.

Of course, side quests are aplenty and do run on a time limit, so a complaint is that you can potentially miss them. Same with raids, that attack Castaway Village periodically, diverting from your current task, though you can fast travel. Side Quests and Raids are essential to the best ending of course.

Ys VIII never stops giving you things to do.

There is always something new to do and see.

 

What About The Post Game?

 

Ys VIII has a surprisingly length post game. There are several super bosses and one very, very, VERY large dungeon to clear that nets you plenty of gear, including a reward of party size adjustment and adding different weapon types to a single character.

All this can then be carried over the New Game Plus, and there is even a Time Attack mode. Plus, plenty of Raids and Hunts come up at the end of the game as well. You won’t be left wanting with this title.

Even completing the map gets you rewards for every 10% so simply walking around is a reward in of itself. This is a game that gives you what you need when you need it and lets you make your own path, and rewards you.

 

Any Negatives?

 

To be frank, this game isn’t the most impressive, being a Vita title originally. This is evident in some shapes and objects, as well as texture work. Passable, but it does look better in handheld mode. The game also did crash once or twice, but that doesn’t detract from my experience due to very frequent autosaves.

The fact you can miss quests is perhaps the biggest gameplay flaw. But, with frequent trips that you make to the Village anyway, you likely won’t miss them if you are diligent!

I suppose there are the odd graphical quirks as well. Some are incredibly hard to replicate, so the frequency is uncertain, but it never detracted from the experience.

Sometimes the game...acts strange.

Feeling okay there Hummel?

This is my final takeaway from this game. The odd quirks and errors in text are by no means a detraction from the game. The gameplay is exceptionally solid, the game is rewarding, and most of all Ys VIII never slows down. There is always somewhere new to see.

 

To Conclude?

Ys VIII: Lacrimosa of Dana is an entry in a franchise I am ashamed to say didn’t catch my eye until Nintendo shoved it in my face earlier this year. I see this sentiment from a lot of people in all honesty, so the new light should push the series to new heights. It absolutely deserves it.

Ys VIII on Switch, for all it’s technical snags and weird text, is excellent. Simply an outstanding Action RPG well worth your time playing and enjoying.

I don’t say this lightly, but Ys VIII is my favourite game of 2018 thus far. That surely speaks for itself.

 

Thanks for reading, and if you like, you can check out other articles on the site! Sorry I vanished because of this game… but exciting things are to come. See you all later and Happy Gaming!