DLC isn’t a bad thing. Announcing how much DLC is in your game six months before launch…is.
So work this out. DLC can extend the life of a game and in the Fighting game sphere, it’s usually welcome.
So here comes BlazBlue, a series doing a cross over game with Persona and RWBY (For some reason I can’t understand) and it releases in six months, with a roster of 20 fighters.
Now if this was a newer fighting game without the huge stable of known fighting game characters under the wing of the developer, Arc System Works, that would be fine, but 20 feels a little light considering the pedigree of the studio.
Now with the release date revealed to be June, Arc System Works has made an error in revealing the DLC plans at this stage, 6 months prior to launch.
Now in the industry that isn’t a good sign. I’ve talked about this before, but the idea of announcing DLC so far in advance indicates that it was planned to nickel and dime the player early in development, and given the heavy re-use of assets, it does feel like a cash grab.
By all accounts it seems the game was designed around the DLC. What is perhaps even more egregious is that it has been revealed that 20 characters will be in the DLC.
Half of the roster for the game is DLC people. We find this out months in advance, and it was clearly planned from the start.
This is perhaps one of the most irritating examples of aggressive monetisation in a game. Half of the final roster is planned DLC far in advance and made known to the player.
The asset re-use is one thing. The limited roster for such a wide-reaching crossover is another. I have to wonder what appeal this game truly has outside of appealing to these fans.
Then again, it’s not micro transactions, it’s not lootboxes, but it feels somehow worse. DLC abuse is seriously an issue, and the only thing that would put this issue down in history is some Marvel Vs Capcom 3 levels of scum, with the fighters being on the disc/cartridge/download, and you pay to unlock them.
Sometimes I wonder if the industry will do DLC right. It can truly extend the life of a game, and done right can provide great value and expansions to a game. This is just cutting part out and selling it back to the player.
Imagine if Super Smash Bros launched with half of it’s 58 character roster behind DLC. You’d be fuming.
Thanks for reading this admittedly short article. There isnt much you can add to this kind of thing I’m afraid. It’s indefensible. As always give a share and like on social media, and I will see you next time! Happy Gaming!